Space Engineers

Space Engineers

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Beezlebub Class Interplanetary Interceptor (IPINT-01 Beezlebub) MK.3
   
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Type: Blueprint
File Size
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3.580 MB
3 Nov, 2022 @ 4:27am
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Beezlebub Class Interplanetary Interceptor (IPINT-01 Beezlebub) MK.3

Description
THIS IS MK.3

DIFFERENCES BETWEEN MK.3 AND MK.1 ARE AS FOLLOWS:
-Removed the hinge hardpoints on the wings and mounted the missile pods directly to the hull. The Aryx Flechette Rockets will damage their own ship when launching from a subgrid. Lame.
-Added 3 maglock landing-gears to the belly, ruining its sexy smoothness. Might take them off later idk.
-Removed the refueling hinge and replaced it with an advanced rotor-head for clang reasons. Also added a maglock to the moving panel that covers the fuel port to keep it locked in place when deployed or stowed.
-Reconfigured all the timers.


Just a carrier-based interceptor for my survival playthrough.

It uses a hybrid of internal repulsors (for dampeners) and fusion thrusters for the main engines. It is shielded and not jump-capable. Like all my builds, its docking stages etc. are fully automated with timers.

The armament includes (2) cheek-mounted autocannons loaded with 25mm. It also has 4 wing hardpoints that are detachable via hinges and currently house (4) Flechette Rockets. They can be toggled between HE and EMP.

Quite maneuverable, its meant to dock via both it's belly-mounted landing-gears and an advanced-rotor connection to a specialized ceiling-mounted cradle or refueling truck.

Named after the demon, Beezlebub, Lord of the Flies due to its arched back, scarab-like appearance, and design for mass producibility and swarm capabilities.

I based the main hull model off of a stealth fighter build I saw on the workshop, shortened it, gutted it, and rebuilt it entirely by hand. I don't remember who the author is to credit him, but ♥♥♥♥ it, I'm only posting this to free up cloud space anyways.