RimWorld

RimWorld

320 ratings
Medieval Walls
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
337.383 KB
3 Nov, 2022 @ 11:59am
26 Jun @ 1:26pm
7 Change Notes ( view )

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Medieval Walls

Description
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.

I wanted a to make a simple medieval style wall mod that did not add too many things or overhauled other things as many of the other mods out there.
And it took me a looong time to make the wall textures as im still pritty new to it :)

So let me know what you think, and give it a thumbs-up if you like the mod.

Overview
Add Medieval Walls.
Add Medieval Embrasures.
Add Cellar Ditches.
Custom made textures.

Walls and embrasures cost x2 of normal walls but has a bit more hitpoints.
Embrasures give same cover as normal walls of 75%.
Cellar ditches significant slow down enemies.
Cellar ditches can be build on any floor type.

Compatibility
There aren't any known mod conflicts.

Known issues
None, but let me know.

Update
19-06-2025
Updated to 1.6
Added the new Draw Style to the walls.

12-04-2024
A small update that allows the new wall light to attach to the walls.

28-03-2024
Did a temporary fix to remove the red error cursed by 1.5
Should not affect your game at all, but will update it with a better fix when possible.

My other mods
See all my mods here
40 Comments
kongkim  [author] 19 Jun @ 9:49am 
@Tinda Thx for getting back on it :)
Tinda 19 Jun @ 9:48am 
Ah, glorious; no errors on start :D
kongkim  [author] 19 Jun @ 7:30am 
@Tinda Was updating it when you postet this :)
So try Un-sub and Re-sub the mod now. And let me know if it worked.
Tinda 19 Jun @ 7:25am 
1.6 unstable: bunch of red errors at launch:

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase" Name="CastleWall">
kongkim  [author] 11 Jun @ 2:02pm 
Updatet the mod to 1.6
Let me know if there are any problems.
Maze72 30 Aug, 2024 @ 6:08pm 
Goooooooooooooooooooood
kongkim  [author] 5 May, 2024 @ 10:29am 
@PremierVader Ohh cannot remember 100% but i do think they do :)
PremierVader 5 May, 2024 @ 10:27am 
Hey so do the walls in this mod take extra damage from explosions like the original mod?
kongkim  [author] 28 Mar, 2024 @ 2:59am 
@AerosAtar
Did a temporary fix to remove the red error cursed by 1.5
Should not affect your game at all, but will update it with a better fix when possible.
AerosAtar 15 Mar, 2024 @ 11:18am 
Red text, so an error as opposed to a warning (yellow text). It's probably some obscure change, since I can't think of anything in the 1.5 update notes that would affect it.