Project Zomboid

Project Zomboid

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Pocket Kittens
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File Size
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Updated
1.397 MB
3 Nov, 2022 @ 12:27pm
20 Mar, 2023 @ 9:27am
10 Change Notes ( view )

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Pocket Kittens

Description
Wake up, scavage for food, kill your neighbors, go to bed, cry. Wake up, scavage for food, kill your family, go to bed, cry. Wake up... day after day after day. It's mundane, it's depressing and it's every so lonely until one day.... a little furball shows up on your door. He's hungry, he's desperate, he NEEDS YOU. Life has a purpose, Mr Mittens needs you, he needs your food, your love and your attention. Things don't seem quite as gloomy anymore.

Pocket Kittens adds several different breeds of kitties for you to trap and give a "furever home" to. They roam mostly in cities and trailer parks but can sometimes be found in the forest. Set up traps with the appropriate bait and wait. Eventually you'll find yourself a new friend. Once you do, take them home for cuddles or maybe put some effort into making a safe pocket for them to join you on your travels.

Having a companion with you can help reduce your boredom and unhappiness in this gloomy world with death creeping around every corner.

Pocket Kitten Breakdown
  • Adds several different kitten breeds
    • Black, Calico, Gray, Gray Striped, Orange, Tuxedo, White
    • Modeled and placeable in-world
  • Adopted kittens can be permanently renamed (right-click in inventory)
  • Adopted kittens can be placed into a pocket and worn as jewelry
    • When worn reduces boredom and unhappiness periodically
    • Useful for those long days spend boringly organizing your base
    • Reduction can be configured through sandbox settings
  • Kittens in Pockets can be attached to Authentic Z and Noir's Attachments backpacks
    • Utilizes the "Plushie" Slot with Authentic Z
    • Utilizes the "Utility" Slot with Noir's Attachments
    • Functions the same as wearing a kitten (reduce boredom/unhappiness)
  • Utilizes standard game trapping mechanics
    • Best to Worst: Cage Trap, Box Trap, Crate Trap, Snare
  • Utilizes a variety of bait
    • Best to Worst: Open can of tuna, open can of milk, open can of sardines, fish fillet, dead bird, bait fish, dead mouse, and cat toys
  • Collect all the Kitties and earn yourself the "I Love Kitties" Achievement shirt
Safe to add/remove mid-game. Works in Single player and multiplayer


Pocket Kitten IDs
All Kittens are in the "PocketKitten" module. Therefore their IDs are prefixed with PocketKitten.
For example KittenBlack is referenced as PocketKitten.KittenBlack

STRAY ID
KITTEN ID
POCKET ID
Black
KittenBlack
PetKittenBlack
PocketKittenBlack
Calico
KittenCalico
PetKittenCalico
PocketKittenCalico
Gray
KittenGray
PetKittenGray
PocketKittenGray
Gray Striped
KittenGrayStriped
PetKittenGrayStriped
PocketKittenGrayStriped
Orange
KittenOrange
PetKittenOrange
PocketKittenOrange
Tuxedo
KittenTuxedo
PetKittenTuxedo
PocketKittenTuxedo
White
KittenWhite
PetKittenWhite
PocketKittenWhite
Zombie
KittenZombie
-
-


Sandbox Variables
When a Pocket Kitten is worn, it reduces loneliness by lowering boredom, unhappiness and stress values on an hourly basis. You can adjust (or even disable) these values by manipulating the Sandbox Variables listed below. Set this to suit your personal preferences or server's needs.

Setting
Description
Range
Default
PocketKitten.ReduceBoredom
Amount of boredom removed hourly
0 - 100
12
PocketKitten.ReduceUnhappiness
Amount of unhappiness removed hourly
0 - 100
12
PocketKitten.ReduceStress
Amount of stress removed hourly
0 - 100
5


Optional Submod
Though I really did not want to do this, there has been quite a bit of requests for it so I finally caved in and created "Pocket Kittens (Psycho Recipes)". This optional addon will allow you to slaughter stray kittens (and only strays) and harvest their meat. The meat can be used in a variety of regular zomboid recipes (stirfry, rice, etc) and even used as bait to trap rats.

You can not slaughter adopted animals because it ends up just being too over powered. Adopted cats never become rotten or stale, so if you could harvest meat from them, you would find yourself an infinite source of perfect meat. Therefore only Strays (who can be stale and rotten) can be harvested.

If you don't like it, don't enable it. I sure won't be.


Translations
Pocket kittens currently supports English, Spanish, Simplified Chinese, Brazilian Portuguese, Japanese, Russian, Korean and Thai. You can contribute additional translations here


Pocket Kittens is Open-Source and published on Github[github.com].
Repackage, redistribute, recode, whatever, I don't care, do as you please.
Credit would be appreciated.

[ko-fi.com]

Workshop ID: 2883925239
Mod ID: PocketKittens
Mod ID: PocketKittensPsycho
Popular Discussions View All (2)
19
20 Mar, 2023 @ 9:35am
PINNED: Bug Reports
Orc
15
10 Sep, 2024 @ 1:37pm
PINNED: Translations
Orc
342 Comments
dmkun 19 Jul @ 7:07am 
Мне кажется, что я чересчур эмпатичный, даже представить страшно что виртуальный котёнок окажется один, без хозяина, который не вернется с ходки:steamsad:
MotoSpider 3 Jun @ 11:10am 
Where do i find the strays?
'No circumstance where you will find yourself needing to eat a cat' lmao. Say that when you're down to your last can of food a year into the apocalypse. Are you crazy?
Syn 1 May @ 12:05am 
@lilsticky, you eat cat more often than you think if your eating chinese food.
lilsticky24 27 Apr @ 2:14pm 
this may be old but there is no circumstance in the apocalypse where you will find yourself so low on food that you eat a cat. even farther in its more likely than not that they're dead
KiwIgs~ 24 Feb @ 3:52pm 
Please update for build 42? Even if they stay the same, withou animations, I truly mis my kittens ;-; </3 </3 It is my favorite mod <3
thedreddnought 2 Feb @ 6:04am 
LOL "cat toys" is the worst bait, 10/10 realism
longapril954 4 Jan @ 5:44pm 
go bomb cat make the zomboids die for the 2ed time
TenTech 2 Jan @ 3:37am 
...They didn't add pets?
The Angry Furry Gamer 1 Jan @ 6:22am 
wee need cats for build 42