RimWorld

RimWorld

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Integrated Genes
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Mod, 1.4, 1.5, 1.6
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414.374 MB
3 Nov, 2022 @ 11:29pm
12 Jul @ 10:18am
20 Change Notes ( view )
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Integrated Genes

Description
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

Integrated Genes currently adds 27 unique functional genes and 6 cosmetic genes, with 1 archite gene. Some are available with only Biotech installed, but others additionally require Royalty, Ideology, and/or Anomaly.

Genes

Core Biotech
  • Blind - Carriers of this gene are totally blind, due to degredation of the occipital lobe. Their eyes still see, but their mind cannot.
  • Grandiose - Carriers of theis gene tend to develop delusions of grandeur, believing themselves more entitled than their peers.
  • Constant pain - Carriers of these gene experience constant pain. A feedback loop in the brain's nociception center causes a constant perception of pain, even when no physical injury is present.
  • Speechless - Carriers of this gene are mentally incapable of forming words in the context of verbal communication.
  • High Standards - Carriers of this gene are physically revolted by anyone they perceive as less attractive than themselves.
  • Duelist - Carriers of this gene have improved reflexes and deft hand-eye coordination, making them fearsome opponents in melee engagements.
  • Frail Digestion - Carriers of this gene grow a small, delicate stomach that struggles to digest unprocessed nutrients. Raw food provides them with less nutrition than usual, and can cause intense nausea.
  • Free Spirit - Carriers of this gene develop a strong sense of self-importance. They absolutely despise being confined, imprisoned, enslaved, or otherwise made to submit to others, and will compulsively react to such subjugation in the form of violent outbursts.
  • Natural Leader - (Requires Royalty OR Ideology) - Carriers of this gene develop a set of mental, emotional, and psychic traits that make them naturally adept at leading others.
  • High/Low Motivation - Carriers of this gene develop neural pathways that either encourage or discourage strenuous or monotonous work.
  • Blissful - Carriers of this gene have heavily degraded mental faculties. They are considerably happier than usual, but are incapable of performing complex work.
  • Variable phenotype - Carriers of this gene have a very complex genome, but only a small fraction of this genotype is expressed in any one individual. This causes carriers to develop a handful of random xenogenes.
  • Crown of horns - Carriers of this gene grow a "crown" of horns above their brow.
  • Vacuous eyes - Carriers of this gene have wide, empty eyes that seem to look right through everything.
  • Bright orange skin - Carriers of this gene produce a pigment that gives their skin a crisp orange color.
  • Fleshy skin - Carriers of this gene develop raw pinkish skin.

Royalty
  • Meditation dependency - Carriers of this gene experience an increasing emotional anxiety. They must meditate regularly to clear their minds, even if they lack a psylink.
  • Heat dispersal (Spectrum) - Carriers of these genes will either recover from neural heat more quickly, or more slowly.
  • Latent Psychic - Carriers of this gene have an innate psychic attunement. This attunement does not provide an immediate psychic link, but may allow the carrier to form one naturally at some point in life.
  • Archotech attunement (Archite) - Carriers of this gene have special archites in their neurons, maintaining and improving their psychic link to distant archotech intelligences.

Ideology
  • Certain/Uncertain (Spectrum) - Carriers of these genes have altered levels of neuroplasticity, and are either resistant or prone to adopting new beliefs.
  • Herd-minded - Carriers of this gene develop a compulsion to imitate their peers, allowing popular consensus to dictate their beliefs.
  • Streamlined anatomy - Carriers of this gene develop biological pathways specially designed to speed up biosculpting.
  • Biosculpter dependency - Carriers of this gene suffer from a degenerative illness known as "geneblight". This condition will flare up regularly, and worsen over time, unless treated by a biosculpter pod's medical cycle.
  • Gauranlen tuned - Carriers of this gene have a natural link to gauranlen trees, and find it easier to maintain a link with their queen.
  • Gauranlen dependency - Carriers of this gene have a natural link to gauranlen trees. They need to be soothed by the psychic emanations of a dryad queen, and will suffer from mounting anxiety in the absense of a tree.
  • Submissive - Carriers of this gene are given a sense of pleasure by carrying out orders, and by pleasing their perceived masters.
  • Terrified - Carriers of this gene have an overactive fight-or-flight response, and are easily frightened in many situations. They can't even handle basic combat without becoming overwhelmed and fainting.
  • Dryad face - Carriers of this gene develop a wide mouth and grow a throat sac, producing a dryad-like appearance.
  • Dryad voice - Carriers of this gene have vocal chords that can imitate the croaks and warbles of dryads.

Anomaly
  • Mutating - Carriers of this gene have bodies that are constantly changing and mutating. They will randomly acquire fleshbeast mutations over time, and their existing mutations may change form.
  • Mutant regeneration - Carriers of this gene have a limited ability to regenerate lost limbs, in the form of boneless tentacle-like extremeties.
  • Flesh burster - Carriers of this gene have bizarre semi-sentient neural structures throughout their bodies. Upon death, their flesh will tear itself apart, forming hostile fleshbeasts to seek retribution.

Please let me know what you think of the mod. I hope to continue working on it, tweaking and improving existing features while also adding new ones. Any feedback about balancing or gameplay feel helps me out a lot.

If you like my work, and have the means, consider leaving me a tip:
https://ko-fi.com/turnovus

Non-Steam version: https://github.com/Turnovus/Integrated-Genes/releases/latest
Popular Discussions View All (2)
65
4 hours ago
PINNED: Bug Reports
Turnovus
23
8 Apr @ 6:54am
Balance Suggestions
RedPine
268 Comments
Turnovus  [author] 4 hours ago 
Should be fixed now. Either way, I'll be at work for the rest of the day, so I won't be able to do anything else about it for a while. Good luck.
Bane 6 hours ago 
Hey T0rllGa i found the same one
Kaden Ha 6 hours ago 
There's an error in this mod. Here's the log [gist.github.com]. Something about VPECompat
T0rIIGa 7 hours ago 
I've isolated an error in which I can't move a drafted pawn to this mod. I believe the IntegratedGenes mod is still failing because it can't find a component from Vanilla Factions Expanded - Core (VFECore). This is a fatal error that is poisoning the rest of the game's loading process. At least that's what I'm assuming based off the error logs and removing it fixing errors. Hope this helps.
tww9428 20 hours ago 
mod generally works with 1.6 but causes errors with dev mode. otherwise i love this mod
月羽狐 21 hours ago 
I got the same problem with sTiKyt
sTiKyt 11 Jul @ 12:14pm 
VPE compat is broken, as i was explained, the reason is that VFE changed their namespaces

Here's my log to help you: https://pastebin.com/6y4WK6X6
GamerRoman 8 Jul @ 3:33am 
Thanks for the update!
Bean 6 Jul @ 10:13am 
awesome! thx updating n maintaining :)