RimWorld

RimWorld

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Inheritable Uninheritables
   
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Mod, 1.4
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54.121 KB
4 Nov, 2022 @ 5:41am
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Inheritable Uninheritables

Description
Standalone portion from my Gene Variety mod, adds the Biotech archite genes in generic form, allowing them to be inheritable but at adjusted cost.

Note: Doesn't remove the uninheritable form or change what vamps use, just adds the new generic for you to use or find. Also, since I'm not a C# guru, my deathless gene variant didn't work, so it's been disabled.

Worth checking out, if you don't mind the vanilla archite genes simply being modified instead of new generics being added, Skylar created his own lightweight mod that modifies the vanilla variants, including deathless, and is very much worth checking out as a potentially better alternative to this one: Simple Inheritable Archite Genes.

Mod Version 1.0
18 Comments
Bodwadmi93 17 Apr, 2024 @ 2:37pm 
1.5?
thewanderingoutsider 26 Sep, 2023 @ 4:45pm 
Just want to see when the death immunity gene will start working again because it doesn't seem to be able to.
Skylar 16 Nov, 2022 @ 10:37am 
Alright i went ahead and uploaded my mod named Simple Inheritable Archite Genes. I decided to also add mod compatibility between both our mods and if someone has both our mods installed (Inheritable Uninheritables or gene variety mixed with my mod) then my mod will incorporate the changes you made to complexity and metabolism changes so it matches. And thanks again for pointing me in the right direction :steamhappy:
redundantusage  [author] 15 Nov, 2022 @ 11:41pm 
No wrong way to take it, I make my mods because they didn't exist or because someone asked for them. If you make a better mod than mine, let me know so I can link to it in this mods description, regardless of whether it uses my code or not.
Skylar 15 Nov, 2022 @ 10:45pm 
Sweet, Ill upload it sometime today. The reason i had asked is because i didn't want to step on anyone's toes by doing this. My patch wont be modifying or using your code at all it would only modify the vanilla biotech code via patch operations, I was mainly concerned if i made a inheritable archite genes mod that you may take it the wrong way. But regardless i do want to credit you on my page since you pointed me in the right direction of how to make stuff inheritable.
redundantusage  [author] 15 Nov, 2022 @ 5:25pm 
Skylar, feel free to post any patch or modifications to my work you want, that's what modding is all about. If it's a patch to my mod just make sure you post a link or something back to this or the same mod, just because I didn't want mine to not mess with the original genes doesn't mean others might not like it.
Skylar 14 Nov, 2022 @ 11:19pm 
Hey, So i was curious ive managed to get a small patch setup by using patch operations. All i did was modify the values of the pre-exsisting genes using that and removing the archite capsule cost and making a separate category but im aware you also wanted to avoid modifying the original genes. My question to you is would you mind if i release this on the workshop? Or would you like me to provide the patch i have to you (Personally dont mind either way just really want to see this sort of thing on the workshop since my own mods rely on the uninheritable genes)?
Attention Deficit Dave 6 Nov, 2022 @ 12:11pm 
As someone who wanted this mod and couldn't make it myself, I appreciate the effort and will watch for the update whenever you have time.
redundantusage  [author] 5 Nov, 2022 @ 7:36pm 
Jdalt40, realistically I was expecting nothing, first real attempt modding, kind of winging it as I go. Gonna disable the gene for now, hopefully I can work out later how to make it work.
Attention Deficit Dave 5 Nov, 2022 @ 6:24pm 
Happy to help. I hope you're able to get it to work and thanks for trying in any case! I play almost exclusively with immortals and am excited for what you're doing here, immortal-dad wise.