Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

42 ratings
[OLD! New link in description] Lisboa interceptor destroyer -EuroSpace
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Ships
File Size
Posted
240.773 KB
4 Nov, 2022 @ 1:05pm
1 Change Note ( view )

Subscribe to download
[OLD! New link in description] Lisboa interceptor destroyer -EuroSpace

Description
[!!!] I made a Mark 2 of this ship with much better defense and less crew. Check it out here: [!!!]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902039474

The ES Lisboa is a design based on the ES Luxemburg, but scaled up to destroyer size. It is no less fast to quickly close distance, but has more of its budget allocated to conventional weaponry and point defense, allowing it to better act as a standalone warship. Though it can just as well escort even larger ships than itself, with more effective flanks due to its higher damage output.

Speed: ~87m/s
Boost speed: ~100m/s
Price: ~700.000$
43 Comments
Yaddah  [author] 2 Jan @ 1:18pm 
Yep. I'm keeping these posts up in part to maybe show some sort of evolution which I think is interesting to see.
Sergeant Spectrum 1 Jan @ 7:01am 
My dude really a part of "link in description" gang on steam
Sinewave/Slymambo 3 Apr, 2023 @ 2:10pm 
Man i love all of your desings. They are well made and spaced and easy to convert in with other weapon systems
Yaddah  [author] 15 Dec, 2022 @ 4:31am 
I made a Mark 2 of this ship with much better defense and less crew. Check it out here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902039474
KGanker 9 Dec, 2022 @ 5:19pm 
Darth Porgus, thank you. I appreciate the details. It wasn't crew management, it was resource management where I was missing an assignment to the new stations from the reactor.
Yaddah  [author] 9 Dec, 2022 @ 3:32pm 
@K Ganker: We're talking about the button in the crew tab, where you can assign the many little arrows.
Darth Porgus 9 Dec, 2022 @ 2:07pm 
K Ganker, maybe you missed something when assining the individual crew quarters to the power producer and the power taker. In other words, you have to assign crew to a reactor and this or other crew to the reactor and the stations that need power from the reactor. Then you could, could not have to, assign the reactor (via the storage box section) to the different power takers.
Like a medium reactor that sends power into a laser and 2 crew that work on the reactor so they take the power to the reactor and only from that reactor that you've choosen them to be at.
KGanker 9 Dec, 2022 @ 1:32pm 
Can you elaborate on what you mean by change assignments? I've tried everything I know so far and nothing works. Workers will not take batteries to the added sensor array and 2 small shields.

I've even created a new role for workers to only bring batteries to the shields or sensor and they still won't do it.
Yaddah  [author] 9 Dec, 2022 @ 12:49pm 
Sounds like you're forgetting to change the assignments.
KGanker 9 Dec, 2022 @ 11:20am 
When I add a sensor array and 2 small shields to this build, the workers will not deliver batteries to them no matter what I do. Even when priority is set to 10. Is this a bug that developed after an update?