Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[OLD - new link in description] Temelin MK II -EuroSpace
   
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Tags: Ships
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4 Nov, 2022 @ 7:42pm
21 Nov, 2022 @ 3:53am
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[OLD - new link in description] Temelin MK II -EuroSpace

Description
The new version of this ship can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092496649

The Temelin Mk II is the revised tier 1 factory ship by EuroSpace Industries. Tier 1 means it is equipped with the necessary facilities for mining as well as basic ship part production (steel, coils, hypercoils & ammo). Like their predecesors they typically serve as supply & repair ships for a small to medium strike force.

Speed: ~72m/s
Price: 355.000$

Update 21/11/22: Added small side thrusters for tiny bit better navigation through debris fields. Also updated to newest crew roles to more reliably supply lasers, rather than gather resources by hand.
7 Comments
Yaddah  [author] 3 Feb, 2023 @ 1:19pm 
right click on the in game folder -> open in explorer.
GreyKnight 10 Jan, 2023 @ 1:53pm 
Silly question how does one find where this ship is saved so it can be loaded up for building?
Yaddah  [author] 9 Nov, 2022 @ 1:24am 
Every ship of mine comes with specific crew priority and assignment setups. Almost every well designed ship on the workshop has their own and they all function poorly without the right settings. To access the priorities, click on the crew tab and load crew roles from the blueprint you subscribed to (same works for the paint design btw). But that's not all, because it sadly doesn't load the equally important crew assignments. To get those, you have to paste the ship in creative mode, check the assignments under the crew tab, memorize the assignments (or take a screenshot) and then go back to career mode and replicate them.
Heavy is a Spy 8 Nov, 2022 @ 11:20pm 
im new so i still havent figured out the best way to let the people work. do you have like a plan for the red shirts etc?
Yaddah  [author] 5 Nov, 2022 @ 9:36am 
Thx. Though it's probably more useful than the original Temelin, because it can produce hypercoils, which are easy to produce, if you already are producing normal coils, and are needed for large thrusters and other slightly above basic parts.
kyaace 5 Nov, 2022 @ 8:34am 
I used the base of the Temelin MK I in my career and have expanded it out as I play, and the MK II looks just as useful as the first. Nice job!
dark elf wizard 5 Nov, 2022 @ 1:35am 
that miner is big, nice.