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[NS] Hresvelgr Harasser [2x contest winner]
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Types: Machines
Machine Tags: Vehicle, Planes
Machine Categories: Built With Mods
File Size
Posted
Updated
451.717 KB
5 Nov, 2022 @ 2:58am
12 Feb, 2024 @ 12:42am
3 Change Notes ( view )

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[NS] Hresvelgr Harasser [2x contest winner]

In 1 collection by dagriefaa
Nanite Systems - 3rd Gen (Collapse)
12 items
Description

A CAS drone with mouse-aim turrets, sensor missiles, and logic autopilot.
Missiles are sensor-guided. They'll reliably track and kill anything unless there's chaff or debris in range.
Turrets are point-and-click.
Autopilot maintains level-ish flight around 150-300m and 135m/s. Left/right turn toggles make it settle into a stable pylon turn after a few orbits.





To their credit, the Nadia military did understand even the latest crop of patrol drones would still be inadequate against Auraxis, and commissioned yet another design. The Hresvelgr was focused more on long loiter times and large payload capacity for extended close-air-support, patrol, and strike missions. The idea was to more effectively protect large swathes of airspace with fewer vehicles.

The vehicles were in the process of being rolled out as the Collapse began, and they quickly proved quite useless. The idea of protecting territory against Auraxis, whose soldiers alone could swat fighters from the sky with their bare hands, was complete fantasy.


Mod turrets are cheating. However, I'm pretty sick of keyboard-aimed turrets on flying vehicles. And recoil. And crossbow arrows.

Built for RLM #35: Strike Drones. Then rebuilt for RLM #38: Close Air Support because there was no 'new vehicle' rule.
The RLM #35 version of this vehicle had a sensor suite which allowed it to home in and fire upon a single ground target anywhere in the Barren Expanse. It was extremely surprising just how easy it was to pull off.
The RLM #38 version of this vehicle had an INROB turret on the back for taking potshots at things, which is vastly better functionally compared to anything I've created before, but is super jank visually and not as nice as modded turrets.
It won both contests, which I'm sure is a first.

This was a strike drone. Then RLM #38: Close Air Support came along, and the Hresvelgr was better for the CAS job than the Glatisant. The Hresvelgr is slow, stable, supports a level-flight autopilot, and has more capacity for payload (like turrets). The Glatisant is light, fast, and small - better suited to the Hresvelgr's original role. So I swapped them.

The original autopilot used balloons and bang-bang altitude control. Fine for automated seek-and-kill; awful for orbiting a target and pouring cannon fire on it, and awful to control in VTOL mode. The current autopilot is fully logic-based, using analog control for pitch and digital PWM control for roll. It's better for orbiting and VTOL control.
Unfortunately, it is a lot worse for automated seek-and-kill, so I haven't been able to add the sensors for the RLM #38 version.

As with the Glatisant III, changes to vacuums broke the previous missiles on this vehicle, so they've been replaced with newer ones that rely purely on sensors for guidance.

Thanks to Daniel, Fnom3, and Brammer001 for feedback on the new combined banner/infographic design. It wouldn't have been nearly as nice without it.
This new format will eventually be rolled out to all of my supported machines.

Harassers are offensive support craft.
They loiter around the battlefield for extended periods, tying up adversaries so other units can dispose of them and providing coordinated support for allied forces on the ground. They're focused on endurance and survivability, and usually equipped with lighter weaponry.

           My toolbox. Contains useful stuff.

like pls 👍
3 Comments
^5 AMG 27 Feb, 2023 @ 1:38pm 
Interesting
iBoyscout 2 Dec, 2022 @ 4:33pm 
WOW
SEN KERKHOFS 9 Nov, 2022 @ 10:08am 
plijn