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even so, if you want to add more pop growth to the game, additional 85% birth rate is way overkill. especially since it comes at no recurring cost (unlike health systems, which cost bureacracy to run, and you can still get -25% death rate tops). I'd go with 5%, maybe 10% max, per tech
not to mention that skyrocketing population will probably cause performance issues, as you get more POPs, more buildings etc...