Victoria 3

Victoria 3

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Food Tech gives Pop Growth
   
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5 Nov, 2022 @ 4:09am
5 Dec, 2022 @ 9:44am
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Food Tech gives Pop Growth

Description
Adds birthrate modifiers to agriculture technologies

Intensive Agriculture = 10%

Improved Fertilizer = 25%

Nitrogen Fixation = 50%


Created a nerfed version of this mod for those who still would like to have some more pops in their games:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885284513
5 Comments
Sasafras 8 Feb, 2024 @ 7:02pm 
you should change it to 10%, 15%, and 25%. that way the current values will be the bonus you have in total when you get the tech.
Drago 13 Nov, 2022 @ 4:16pm 
its Not balanced but im loveing this one more than the nerfed one
Lemur 6 Nov, 2022 @ 9:02am 
holy... I think that's totally unbalanced. the way these techs already affect pop growth is indirect through making it easier to raise SoL because food gets cheaper as there's more of it on the market.

even so, if you want to add more pop growth to the game, additional 85% birth rate is way overkill. especially since it comes at no recurring cost (unlike health systems, which cost bureacracy to run, and you can still get -25% death rate tops). I'd go with 5%, maybe 10% max, per tech

not to mention that skyrocketing population will probably cause performance issues, as you get more POPs, more buildings etc...
Erealista300 5 Nov, 2022 @ 10:57am 
Personally, I think be around 3/4, but it's balanced enough already I guess.
lucachenchen  [author] 5 Nov, 2022 @ 6:19am 
Tell me if you think its too strong, then I can make a nerfed mod