Crusader Kings III

Crusader Kings III

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The Road of God [超能之路]
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98.508 MB
5 Nov, 2022 @ 1:40pm
11 Jul @ 10:41pm
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The Road of God [超能之路]

Description
What does this mod add?
The Road of God is a mod centered around an expansion of the skill tree, including new traits, military types, decisions, events, treasures, schemes, and religious doctrines.

A Whole New Skill Tree and 42 New Skills
  • Through the Knowledge path, you can quickly produce a large number of treasures to arm yourself and your knights, and summon a massive undead army from hell to crush your enemies. Alternatively, by enhancing your own abilities, you can defeat opponents from a management perspective.

  • The War path contains a comprehensive range of skills. It quickly increases your personal prowess and improves your ability to lead troops in every way. By unlocking skills, you can recruit extremely powerful military types to confront your enemies, though this is not cheap. Additionally, the War path offers skills to consolidate your rule domestically, providing bonuses in various areas like religious reform, cultural development, and vassal favor.

  • The Scheme path, besides offering a significant intrigue bonus, most importantly includes new schemes. These schemes not only serve to complete interactions within the mod but also, if you hold a new strong hook, you can increase the acceptance of most of the original interactions without having to use it.

New Decisions
  • Summon Deity: Call for the help of a god, which in most cases will have no response, but in the added branches, you might receive money, powerful courtiers, ruler's submission, prestige, piety, stress reduction, or even die from the god's response or be led into a maze by a playful deity.
  • Summon Undead: If you are in an unwinnable war, you can attempt this decision by sacrificing what you can, and an undead army will awaken from their graves to bring terror to your enemies.
  • World Rift Summoning: Summon a series of powerful treasures or even people living in the World Rift.
  • Alchemy: Invest your money to create ornaments.
  • Forge Relics: Invest your money to create weapons, armor, crowns.
  • Brew the Philosopher's Stone: Invest your efforts to obtain one of the most important items in the mod—the Philosopher's Stone.
  • Three Decisions to Obtain Special Traits: Through these three decisions, you can make your character a being that oversees the world.

New Schemes
  • Mind Manipulation: Create this type of hook to unconditionally make the target pay you money three times.
  • Soul Manipulation: By creating this type of hook, you can unconditionally increase the acceptance of most original interactions even if you don't use it.
  • Puppeteering: While maintaining soul manipulation, this hook even increases the acceptance of demanding submission and stripping titles. Also adds a new interaction for demanding submission, which degrades the hook to soul manipulation when used, but can be used against higher-ranking individuals.
  • A New Way of Assassination: Bypass the normal assassination process by entering the World Rift. Either perish in this otherworldly place or erase the target.

New Military Types
  • 4 military types related to title levels
  • 5 military types related to core doctrines
  • 3 military types related to skills
  • 12 military types related to god traits
  • 4 military types that any ruler can recruit
  • 4 military types from events

New Traits
  • 8 traits related to skills
  • 6 traits related to events
  • 1 trait related to core doctrines
  • 6 obtainable god traits

New Religious Doctrines
  • Valor Duel: Invite warring parties to a duel to end the war directly
  • Legendary Worship: Generals may gain legendary traits at the end of the war
  • War for Relief: Reduces stress by 10 per month during war and adds 3 unique reasons to declare war and a new military type (Berserker)
  • Stargazing: Increases character's lifespan and knowledge, and every year one random believer gains star shelter
  • Shadow Sanction: Can assassinate regardless of character, interpersonal relationships, and strong hooks, with +20% success rate for schemes
  • Conformism: Does not create tyranny
  • Co-ordination: Easier to invite landless individuals to court, can recruit new military type (Arkmen)
  • Erosion: Can declare war even if an army has been assembled
  • Disorderly Rule: Adds 100 to the vassal cap, but laws cannot exceed vassal autonomy
  • Chaos of Hope and Unknown Consequences: +5 to all character attributes, but a low chance of sudden death each year
  • Following Nature: Speeds up troop movement and provides combat advantages in forest terrain
  • Arrows of Wood: Increases the maximum size of archer units, unlocks a new military type (Wood Yagami)
  • Phosphorus Fire: Unlocks a new military type (Phosphorus Swordsman)
  • Sea God Worship: Increases sea travel speed, removes landing disadvantages
  • Inescapable Fate: +2 to all character attributes, adds a new military type (Guiding Eagle)

Other Content
  • Added a new building to Constantinople, making the Byzantine Empire unprecedentedly powerful
  • Significantly enhanced Temujin, who will have new traits, a new religion, can recruit more powerful military types, and declare war even if an army has been assembled
  • Religions of some African countries will be changed to the new religions added in the mod
  • Event Chain - Mysterious Visit: Characters may be visited by a mysterious shadow, powerful characters might receive a new treasure - Soul Crystal, granting a new ability to take others' souls.
  • Event Chain - Nameless Evil Fire: If you reach the rank of duke, you might trigger this event chain, where an evil deity plans an invasion of the current realm. For 60 years since the game start, you'll be tormented, but if you end the chain perfectly, you gain a powerful one-time-use treasure - Fire of Destruction, which can annihilate all characters in an entire duchy region who are not sufficiently advanced on The Road of God.

Will this mod cause a drastic drop in game difficulty?
  • Different people may have different answers to this question, but I believe the fun of the mod lies in enjoying the content it adds itself, rather than in a relentless pursuit of balance.

Localization
Chinese
English (mostly machine-translated and partly manual, as my English is not very good)
Korean (Thanks to seung5248 for the translation work)

Recent Updates
  • Added 8 new recruitable military types
  • Fixed some description bugs
  • Fixed some display issues
  • Changed many Chinese texts; foreign language texts will be synchronized later
  • Added 3 event chains including new recruitable military types, corresponding military types, treasures, traits, etc.

Statement
Quotes from this mod's code and the creation of new localizations for this mod are welcome.
In addition, this mod is compatible with More Religion Tenets Slots , no order required.
The GitHub link to this mod---Welcome to our [url]discord[github.com]
[discord.gg]
Popular Discussions View All (2)
13
16 Jan @ 10:26pm
PINNED: [Bug Report] If you find any bug please send them here
a839139610
2
5 Jan, 2024 @ 6:38am
PINNED: [常见问题] 大部分问题应该都可以在此找到答案
a839139610
275 Comments
a839139610  [author] 17 Jul @ 7:54am 
@否定之否定 随意
否定之否定 17 Jul @ 5:04am 
和修改过宗教信条的mod一起用冲突,导致信条显示不全,我能用你的代码给我的mod做个兼容吗
a839139610  [author] 14 Jul @ 10:13pm 
@CHOUGH 看了一眼,确实忘记写了,你去common\on_action\super_random_action.txt中,把第24行到第29行,即
1 = {
trigger_event = {
id = super_visit_from_belief_events.0001
days = { 1 180 }
}
}
这一段全删了就行
CHOUGH 14 Jul @ 5:41am 
哪有随机事件这个规则啊,只有关闭入侵。你自己看一下超能之路规则组
a839139610  [author] 13 Jul @ 4:30am 
@CHOUGH 关闭随机事件即可,宗教传播用的是这个
CHOUGH 13 Jul @ 1:01am 
没有模组宗教传播的规则
a839139610  [author] 11 Jul @ 10:42pm 
@豊川 祥子 fixed now
a839139610  [author] 11 Jul @ 10:31pm 
@zcey1 see game rule
zcey1 11 Jul @ 8:40pm 
Is there some way to turn off random fire of destruction invasions? They pop up so frequently it is sorta ruining the experience
豊川 祥子 11 Jul @ 12:36pm 
korean language is not working :(