Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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MMCT - Power Rework, Cables and Stuff
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Tags: Mods
File Size
Posted
Updated
3.438 MB
6 Nov, 2022 @ 1:19am
27 Feb @ 3:41pm
21 Change Notes ( view )

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MMCT - Power Rework, Cables and Stuff

Description
This mod was originally a few slight changes to vanilla, and eventually expanded into a bit of a monster, the original vanilla alterations are available under Mortal Melee Combat Change.

This mod adds a fully fledged power grid system, complete with cables/wires, substations and a slight change to capacitors.


If you want to use or remix parts of this mod in your own, please do contact me either on steam or discord, my username is the same across both.

And, also, if you want to review the mod on youtube (or somewhere else), do send me a link when you're done, you aren't required to, though, I just like seeing other people's thoughts on the mod :)

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Current Part List
Substations - These blocks can pull power out of cables and send it to surrounding blocks.

Cables - Blocks which can spread power between themselves, which can be pulled from by substations. Two types exist, corridor cables and armored cables, which are both pretty useful.

Capacitors - Vanilla blocks, but they work like cables now, and will equalize power amongst themselves, pretty neat innit?

Modular Reactors - This is a set of parts that allows for the creation of larger scale reactors that can directly feed energy into the grid at excessive rates.

Nuclear Core - A 1x2 block that generates an endless amount of heat.

Steam-Water Pipes - Akin to cables, but for heat, they can move heat across a reactor system.

Turbine - Turns heat into power, which can be sent to an adjacent transformer

Transformer - Instead of a robot in disguise, it's a power output in disguise, they take reactor power and feed it directly into a grid at a rate crew can't hope to match.

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FAQ:

Q: Why can't I power X part?
A: If that part is from a mod, then it's because the mod author has chosen to make that part not reference 'base_part', which makes it unable to receive power from MMCT, GA's PAC is a very notable example of this.

Q: Why isn't the transformer outputting any power?
A: The transformer can only take power from the Steam Turbine, and it will only output power into grid components (Cables and Substations), it will not deliver power into parts.
Popular Discussions View All (4)
1
2 Jul @ 8:15pm
Nuclear power issue
Kuro
8
30 Nov, 2024 @ 1:50am
Updates? Did some myself!
Garagoth
1
28 Mar @ 9:47am
Short write-up/Guide
Harbs
288 Comments
Kuro 20 May @ 11:29am 
Would love for a version of this for Item conveyors. With loaders to transport items across the ship
Maestro 26 Apr @ 1:19pm 
I recognize this may just be me due to some other mod maybe but I cannot for the life of me get the step up transformer/step down transformer/HV to pull power from the Steam Turbine no matter the orientation of all parts, I found Harbin's guide to reference a "converter" but as of 4/26/2025 I could not locate such a piece. Maybe I am just a ding dong but after 2 hours of reading and trying, Nuc Mod Core-> Pipe -> Steam -> Step Up -> HV -> Step Down -> Distri
LoganDark 30 Mar @ 11:29am 
I also wish for a HV turn block...
Beherot 24 Mar @ 4:29pm 
I like it and I hate it at the same time.

I wish there were more informations about energy generation and transfer than just Power Bandwidth which feels off at times. (I'd love to see in real time how much energy is generated/transfered but I guess it's not a must if it's not already implemented)

High voltage Cable seem useless. In description it's the same PB as basic cables.
Output doesn't seem to change no matter how many converters I connect to the step-up transformers.
(even if it's just me doing something wrong - personally I'm against them)

For substations there should be an option to turn on/off the intake of plasma batteries.

"Cross" Steam pipe - There's no need for it. It's just more expensive version with different texture basic steam pipe.
Axelfox 18 Mar @ 12:28pm 
I really like the idea of this mod, but would prefer to have some numbers that I can work with.. Like I have seen in comments that a nuclear core can provide steam to 2 steam turbine.. But how many transformers should I use for one steam turbine for example, does it matter at all?? When should i use HV cable instead of normal cable. The Substation shows 16 power Bandwidth (16 pw/s???), but when connecting 2 Advanced ion beams on continuous fire, that is 2 x 3.75 pw/s , it cannot keep up.. its hard to plan when one is not aware of the baseline power numbers. Thanks!
lechkingofdead 13 Mar @ 7:58pm 
glad to hear. i did give garagoth veriant a test and i do enjoy what they have there in terms of utility. mostly cross mod support with more storage, but the fact i forgot in my comment is how the step up converters can be side loaded the step downs only function as a terminal (end point) it makes feeding off the side of the HV annoying. (and this was with like 3 step up's feeding) not shure the capasity of HV lines but i feel like having a power going in just to not be able to run it to a equal number leaving the line was annoying but i wonder what ya got planed to that in time. eh minor griefs, my one wish to see ya add though is maybe something so when ya use a transformer to turn ya steam power into proper eletric power it shows on the bar. even if its just regeristering the most posable power a transformer can provide.
yobeefjerky  [author] 13 Mar @ 6:56pm 
That's valid, HV right now is just the first version, the next update will likely have a turn block (either only a 90 degree turn, or a 4-way split like steam pipes do), though my true goal is to implement some form of an adaptive turn block, which won't need six different blocks to work.
lechkingofdead 13 Mar @ 2:58pm 
i enjoy the mod my only complaint is with HV there is no ability to turn it. so i cannt say make a centeral power spine that binds around a centeral laser path of a ship.and wondering what ya thoughts and plans are of it.
Semi_Onion 10 Mar @ 11:43pm 
I think the confusion comes from the supply bandwidth still saying 16. If I'm correct, it can transport 16, but at a faster rate? (I'm not sure, but I think that's how it works)
Also, would it be possible for certain parts, namely the reactor cores and turbines, to have some kind of stat or something in their description that details how much steam they produce/how much they can process?
yobeefjerky  [author] 10 Mar @ 9:46am 
High Voltage cables are extremely high throughput, that's... kind of their entire point. But I can say that you're wasting reactor cores, just one can supply enough steam for two turbines.