Arma 3
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Evannex - Aegis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
614.576 KB
7 Nov, 2022 @ 4:42pm
1 Change Note ( view )
You need DLC to use this item.

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Evannex - Aegis

Description
Welcome to Evannex, a Large AI vs. AI battlefield.

This is the community version, built by Braden, and maintained by me.
You can find the original Evannex here Here

Whats new?
To see, click Here

Supported Factions
[]NATO
[]CSAT
[]RHSUSAF
[]RHSAFRF
[]RHSSAF
[]RHSGREF
[]Aegis
[]More to come.

Suggested mods
These mods are NOT required, but can help your experience.
[] Achilles or Zeus Enhanced
[] VET_Unflipping
[] Project injury Reaction (PiR)
[] JSRS SOUNDMOD
[] Blastcore Edited (standalone version)
[] All-in-One Command Menu (Deluxe)
[] WMO - Walkable Moving Objects
[] ace
[] Arma 3 Performance Extension
[] Real Engine
[] Vcom AI
[] Advanced Sling Loading
[] Advanced Rappelling - Reworked
[] Advanced Vault System: Remastered

summary
Zones are randomly generated around the map you need to capture these zones by completing objectives and killing the AI within the zone. It's endless, zones keep spawning when you complete them! This game mode does not require any player input. AI will command themselves, leaving players to do as they wish without having to micro manage the AI. Essentially chaos unfolds between the AI.

Usage
You'll find the mission file through hosting your own server. This can be done in the MP menu. It currently only adds the mission to Altis. Others maps can easily be added. You can also change the server parameters to your liking as there's a few.

What to do
What ever you want... fly a jet, be a gunner in a tank or be a sniper. You can kill your own friendly if you really wanted too.. They do respawn.

Zone Capturing
In-order to capture a zone most enemies need to be dead along with the objectives completed. The most important objective to complete is destroying the radio tower. Failure to do so will mean more enemy reinforcements will keep arriving.

Features
Customizable & dynamic systems (Includes mission parameters)
Mini central intelligences controlling both enemy & friendly AI
Friendlies can mark enemies on the map
Friendly transport & evac (Includes helicopters & vehicles)
Friendly vehicles & helicopters & jets
Friendly units respawn as a different unit
Friendly squads which do the objectives (Includes side missions)
Enemies can garrison structures
Recruitable friendly units
Custom factions from other mods
Randomly generated enemy zones (Includes the objectives)
Randomly generated side missions
Randomly generated enemy & friendly units
Randomly generated base defenses
Randomly generated mines within the zone
Random enemy group formations, combat styles & speed
Utilizes compositions
Spawnable vehicles
Easy to add support for custom maps
Teleport to zone button
Virtual support
Zeus support
Virtual arsenal
Networked tasks
DLC support
Co-op support

Types of units
Ground Units - Units which come in as support
Attack Vehicles - Vehicles that come in as support
Attack Jets - Jets that come in as support
Transport/Evac Helicopters - Helicopters that aid in transporting players and friendly units
Transport/Evac Land Vehicles - Vehicles that aid in transporting players and friendly units
Objective Squads - Squads that complete the zone objectives
Base Defense - Base defense

Usage of Transports
Players can utilize the same transport AI use. Players can get in with other AI or alone. The transport can account for only having a single player enter the vehicle. When transport reaches its destination, it will automatically eject you and your friendly units.

Becoming a Transport Driver
Players can transport friendly units using any vehicle. In-order to become a driver you need a vehicle, simply spawn one. Once you have a vehicle there's a marker next to the area where you recruit the AI. You'll see a white marker on the grass behind them. Drive/land on it and wait.

It will keep spamming messages within the chat. If you get the message 'No groups waiting or not enough seats...'. This means you either don't have enough seats to account for a group, or, there're no groups waiting for transport.

The message 'Group(s) found!' means a group has been found and has been commanded to enter your vehicle. Wait for them do to so. It will continue trying to find groups even if this occurs.

When you reach the zone use the 'Eject Units' to eject the units from your vehicle.

Notes
[] Most of the description was copy and pasted from the original mod, as their is yet to be anything i need to specifically include.
[] Currently there is NO revive system, due to the mission's revive system being VERY buggy with mods. I suggest mods like PiR or Ace, and to be safe, make sure to turn mission overide on. I will implement the vanilla revive system soon.
[] Please note Aegis requires Western Sahara DLC. Alternatively like the others, you can also use the Patch.

Bugs
Body cleanup sometimes doesn't work.

I want to add my own faction
You can find the .pbo of the mission here [github.com]
and a tutorial i created here

Credits
Bradon - Making this great mission, as well as the thumbnail and screenshots, he gets all most of the credits.
J.Shock - Shock's Building Garrison Function - Garrisons units into buildings
Quiksilver - Soldier Tracker - Shows units on the map.
Quiksilver (Again) - Invade & Annex gamemode which this was inspired from