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@Moonshine Fox That appears to be an easy addition. I just need to slightly rework how I currently implement the vanilla mech chargers. I'll add support for those with the next update.
Exception ticking MinifiedThing342827 (at (86, 0, 136)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 719E0318] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
And thus Odyssey is now officially supported. Description and change notes updated. Same goes for the w/ doors version on GitHub for any users using that version, so be sure to grab the latest build from there if you are.
As always, please let me know if you encounter any problems.
Happy journeying beyond the stars!
Thanks for the good work !