Total War: WARHAMMER III

Total War: WARHAMMER III

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All cultists establish cults
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Tags: mod
File Size
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90.751 KB
9 Nov, 2022 @ 12:20am
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All cultists establish cults

Description
In short
This is the first mod I publish on the workshop. It allows to use cultist to establish cults in foreign cities for all monogod factions.

Description
Cults are a cool feature but as they are right now they feel a bit underwhelming. One of the reasons is that, unless you play as a Slaanesh faction, the only option to control where cults appear is through corruption, which is a slow process (and random on top of that). To fix that, this mod changes the damage walls agent action of the cultists of Khorne, Nurgle and Tzeentch to the establish cult action that the cultist of Slaanesh already has. The cultist of Slaanesh remains unchanged. This should make all types of cultists more interresting as agents on the campaign map. And with its boosts given by technologies, its unique cult building that recruits a cultist, the Slaanesh factions should still be the king (or queen ?) of the spreading cult game !

Compatibility issues
There shouldn’t be any compatibility isssue, unless you use another mod that changes the hinder settlement action of the cultists or the associated skill (like change the cooldown between two cult creations for instance). I also haven’t tried this mod in combination with one that makes cultists available to the champions of chaos faction, so I don’t garantee anything about that kind of combination.

Submods
I am not used to overhaul mods such as radious or SFO, so feel free to make submods (including translations), as long as you cite this one in your mod description.
11 Comments
Dektarey 28 Mar, 2024 @ 11:48am 
Since this mod was created a year before the changeling update and hasnt been patched since, thats to be expected.
Soulless Jelu 27 Mar, 2024 @ 8:42am 
Bad work for Changeling. Unique Cultist make a normal Tzench cult Instead of Changeling's ones =/
scrapped1 8 Oct, 2023 @ 10:58pm 
only thing id want for this is to not overwrite the damage walls, I have 0 clue how much of a possibility that is though.

An idea could be a suicidal cultist that can get recruited from the cult building and uses same cap only can build cults or something. sorta like the special heroes from rites but made as their own character to use that action.
Shatilov 7 Sep, 2023 @ 11:09am 
This mod doesnt work with the new update, as the spawned cultists for the Changeling build normal Tzeentch cults, and not trickster cults.
Dektarey 16 May, 2023 @ 6:01am 
@Vergas Just like units and mechanics, buildings too are locked between factions.
Champions of Chaos simply doesnt have the mechanic for chaos cults as well as the chaos cult building chain enabled.
Vargas 15 Mar, 2023 @ 9:33am 
Cant establish cults as the Be'lakor, it seems to have compability issues with mods that makes cultists available to champions of chaos
'nitzen 4 Mar, 2023 @ 11:30am 
Would it be possible to make it not overwrite the damage walls agent action? Playing as Skarbrand I really would like to have that option.
DawnQuixote 10 Nov, 2022 @ 12:22am 
hmm how about Daniel ver?
Woizer 9 Nov, 2022 @ 11:07am 
is nice
Obi-wan_Kenobi 9 Nov, 2022 @ 6:10am 
just what i need, modder always come to save the day