Cities: Skylines

Cities: Skylines

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ROADWAY - Figueroa 4 Lane Tram Network
   
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Assets: Road
File Size
Posted
52.878 MB
9 Nov, 2022 @ 10:07am
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ROADWAY - Figueroa 4 Lane Tram Network

In 1 collection by REV0
ROADWAY - Collection of Road Networks
13 items
Description
Regular 4 Lane Tram Road Variant

The Figueroa Street Tunnels are a set of four four-lane tunnels that carry northbound traffic on State Route 110 (the Arroyo Seco Parkway) through Elysian Park in Los Angeles, California, United States. From south to north, the four tunnels measure 755, 461, 130, and 405 feet (230, 141, 40, and 123 m) in length, 46.5 feet (14 m) in width, and 28.3 ft (8.6 m) in height.
The tunnels were designed by engineer Merrill Butler, who was responsible for many iconic Los Angeles River bridges - notably the Sixth Street Viaduct and the Glendale-Hyperion Bridge. The tunnels featured Art Deco patterns, ornamental street lamps, reflective tiling (similar to the 2nd Street Tunnel), and above all eight openings, a stylized Seal of Los Angeles.

Network in this pack is inspired by different structure elements of the Arroyo Seco Parkway, such as tunnel portals, elevated and bridge segments. It is a regular network, that is 4 lane, capable of 50kmph and to be used in an urban/city setting.

Tram Network Features:

- Brand new tram rails, made by PEWEX - I optimized meshes and added custom LOD.
- Brand new tram wiring, made specifically for this pack.
- Third rail support for streetcars.
- Wires, tram poles, third rail can be disabled/enabled based on preference.

Standard Features:

- Basic road segment that is 4 lane width
- Elevated road segment; comes with Y shaped pillars, auto-abutments.
- Bridge road segment; comes with standard pillars
- Slope/Tunnel portal; custom tunnel portal, with rendered interior.
- Tunnel; rendered interior.

Adaptive Network Features:

- Elevated Segment has streetlights that can be disabled with Adaptive Networks.
- Bridge Segment has streetlights that can be disabled with Adaptive Networks. In addition to that, middle node streetlights can also be enabled if needed.
- Slope and Tunnel lights can be disabled with Adaptive Networks. I recommend to disable them for short tunnel segments, and longer crossings lights can be kept for realism.


Known Issues:

- Basic road doesnt support tram stop support. This is a design design on my end as trams are on the median, I didn't want to deal with additionnal meshes for tram stop placement. Use a vanilla tram road to have a stop.
- Tram poles and streetlights will overlap. It is made this way, so you can use custom tram poles with streetlights on them. These will be made by Gèze and published later.


Special Thanks:

Gèze, for color corrections and input on network use.

Keywords:

REV0, Roadway, Arroyo Seco, Road, Network, Figueroa, Pewex
23 Comments
Deelej 9 Sep, 2024 @ 10:56am 
Stawki from warsaw
van.tre 14 Jan, 2023 @ 4:17pm 
Thank you REVO. I did that and will hope it gets fixed soon.
REV0  [author] 14 Jan, 2023 @ 2:17pm 
it IS Adaptive Networks problem. nodes are broken on every AN network, including mines, clus and others who rely on AN networks. Unfortunately it's too powerful mod to abandon so we're kinda stuck with it. I'd adress the issue to the creator of AN directly on its own mod page, so he can know about the problem
van.tre 14 Jan, 2023 @ 1:57pm 
It happens on Load. I asked on Reddit and people there think it's Adaptive Networks causing the problems. I uninstalled and the problem is no longer there. This is also happening with Clus' LRT networks which were also resolved by uninstalling Adaptive Networks. Thanks for responding REVO! :)
REV0  [author] 14 Jan, 2023 @ 1:02pm 
is is happening when network is dragged from scratch or it's only happening when game is loaded ?
van.tre 14 Jan, 2023 @ 12:47pm 
This glitches with some roads such as the Dutch canal roads. On reload the intersection is null and it's just a void down. Not a pit, just a no network/no surface void. I love this asset but this is not normal I think.
joaopedrocj 3 Dec, 2022 @ 1:47pm 
I don't know why but, since the last update, i can't make tunnels or bridges with non vanilla networks. This pack included. Can somebody help me? I have not been able to find the solution.
REV0  [author] 16 Nov, 2022 @ 8:41am 
That seems a problem with a mod, which roads specifically ? Do they have AN as dependency as well ?
SLayeR 16 Nov, 2022 @ 8:28am 
I do. I just realized that it says same error on other type of your roads as well, every time i chose one of your roads in the menu.
After saying "OK", you can build roads, but i'm not sure if it will cause another problems or f.ck my city or savegame in future :)
REV0  [author] 16 Nov, 2022 @ 8:24am 
Do you have Adaptive Networks ? Seems I forgot to add as deppendency