Garry's Mod

Garry's Mod

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Nextbot Navmesh - rp_episodeone
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun, Realism
File Size
Posted
Updated
85.713 MB
9 Nov, 2022 @ 12:17pm
9 Nov, 2022 @ 2:14pm
5 Change Notes ( view )

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Nextbot Navmesh - rp_episodeone

In 1 collection by Zybit
Nextbot Navmeshes
33 items
Description
Warning! DO NOT DOWNLOAD THE ORIGINAL MAP AS WELL AS THIS NAVMESH; the navmesh that the map comes with, was overwriting my navmesh and nothing i did worked to fix this.
I so decided to add the map to this navmesh, so please give the original creator thanks by liking their original map

A somewhat handcrafted navmesh for the episodeone map mash-up

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

to test the navmesh try using it with the drgbase nextbot mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2148063174.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


Example #3 using nav_edit 1 on gm_fortbaxter

in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.


Why would I want to install this, instead of doing nav_generate in console?

  • more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck; but still possible :( .

  • better optimized mesh than nav_generate.

  • guess who support!

  • increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.

  • accommodation for nextbots separate from the 'png chasers', e.g 'crouching attribute' nodes, and parkour.

  • nav meshes in places where the nav_generate command fails to create them such as on the roofs, in the buildings, on ladders and in many, many other areas.

  • downloading this will save the nav mesh, instead of having to recreate it every time you load a new game (nav_save for anyone who wants to save a nav_generated nav mesh, this saves the nav file to the garrysmod maps folder), and it takes way less time to download this than to generate a new mesh.

  • even scarier and more effective nextbots.
Feel free to comment if you find any bug/ glitches, these are some I am aware of:

  • Nextbots won't be able to follow you out or into the garage area; this is because it teleports you and nextbots are unable to figure out how to use teleports, because they're... kinda dumb.

    Incase you like this navmesh:
3 Comments
Cacodemon 10 Nov, 2022 @ 10:09am 
oh noticed it too i though my gmod was broken or something
Zybit  [author] 10 Nov, 2022 @ 9:56am 
@pillman, yep it's just taking ages to generate.
Cacodemon 10 Nov, 2022 @ 6:51am 
can you do mudpit next then?