Caves of Qud

Caves of Qud

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Kobolds of Qud
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Character: Creature
File Size
Posted
Updated
171.039 KB
10 Nov, 2022 @ 8:35pm
4 Dec, 2022 @ 9:39am
13 Change Notes ( view )

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Kobolds of Qud

Description
v0.3.9

This version adds kobolds into the game. They may or may not spawn yet, but they're there.

You can also play as 4 kobold scale colors with respective element resistance across 3 different kobold archetypes:

- The Warscale, who gains standard hp and is well-equipped for combat
- The Tinkerclaw, who is well-versed in tinkering, and while they cannot use cybernetics stations, they do get to start with one cybernetic
- The Watertail, who is well-equipped to be a merchant, gaining extra equipment load on top of their base strength.

- Programming + Design by Ames
- Additional writing by Mabel
- Art by Plugs

Github link here: https://github.com/koboldunderlord/KoboldsOfQud
21 Comments
kobold  [author] 8 Feb @ 2:20pm 
A friend of mine is playing it on 1.0, so it should work fine (insofar as the player characters for the mod are functional)
3ntropy1 25 Jan @ 5:53pm 
Compatible with 1.0, yay or nay?
Waffle 19 Jan @ 11:00am 
Thanks for this!
Nexeron 4 Aug, 2024 @ 7:46am 
@kobold
I havnt encountered a problem but I wonder if it wouldn't make more sense to give kobolds the "TailedBiped" anatomy instead of basehumanoid. In addition to this, maybe give Warscale a little bonus of a natural tail attack as a fitting unique factor to its other archetypes
kobold  [author] 3 Aug, 2024 @ 10:28am 
I haven't tested it, is it broken?
Kinasin 30 Jul, 2024 @ 9:45am 
is this working with spring molting update?
Creeperturtle 26 Nov, 2023 @ 3:17pm 
I don't care if it don't work!
GIMME!
LYNX 7 Sep, 2023 @ 6:24pm 
Best mod in the game.
Lakanaloa 20 Aug, 2023 @ 2:16pm 
Ayo
a dog 28 Jul, 2023 @ 4:12pm 
kobold yip yip yip