Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Hyper Kenitics Fleet
   
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Tags: Ships
File Size
Posted
Updated
1.667 MB
10 Nov, 2022 @ 10:28pm
3 Jul, 2024 @ 11:47am
3 Change Notes ( view )

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Hyper Kenitics Fleet

Description
Small Collection of my first builds, ment to be a rail support for multiplayer but I'm not you're daddy son or at least I
hope I"m not... what I'm saying is it was supposed to be a ship to help in a fight not a ship that comes in at high speeds
letting off a hot load of magnetised steel across the enemies hull and bridge but it winds up doing that really well.

Basically a Model C that saw a Rail-gun and started bulking to a point of becoming something else.

PS I"m kinda new and have no clue what I'm doing but I"m learning the game. The MK.III prototype is very unfinished
and the less said about the MK.II the better as it was the point I realised how mean the ships were going to get.


HKF Model-C Rail Retrofit MK.II

Cost: 446.556

Crew:: 56

Speed: 85. 6m/s to 95.1 m/s
"Huge Thrusters can replace the large ones on the engine rooms."

Ammo: Shells
414/MAG
1014/CARGO

Armament: Rail-gun 1x6'

Large Cannon x2

Distruptor x2


Armour: "You know that J Jonah Jameson meme...well yeah she's a soda can with a couple cannons and a Rail-gun."
"Hit em hard at range when you can then push like a mad man to make up for the cannons inaccuracy"


HKF Model-R

Cost: 858.352

Crew: 96 to 134

Speed: 93.9 m/s

Ammo: Shells x500

Missiles EMP x138
HE x124

Armament: Rail-gun 2x7'

Large Cannon x2

Distruptor x2

Missiles EMP x2
HE x2

I will update this page as I go, feel free to modify the ships as you see fit as most of em are glass.
1 Comments
Zerx44  [author] 10 Nov, 2022 @ 11:33pm 
To anybody who actually saw this early I'm kinda working on the page info.
I suggest "Rail Fanning" with the bigger ships. have fun. going fast