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I understand. I spent nearly a week waiting on mods to update, fixing my mod list, and all that.
Anyways, thank you again!
Thank you!
Of course I plan to do that, but surprisingly I'm still working on sorting out my mod list and haven't played a single second of 1.6 even though I bought Odyssey a few minutes after it was released.
If you're patient, this request will be realized in the not-too-distant future.
The item I wrote is a statement to "append rather than overwrite" the probability of neko creation to the xenotypeChances item on line 172 of SteamLibrary\steamapps\common\RimWorld\Data\Biotech\Defs\FactionDefs, and while the same item already has a statement setting the probability of Yttakin creation to 999, the probability of neko creation that I am adding is 115.
In other words, this means that it is set so that they are created at a ratio of 999:115, so the situation you report should not occur.
"Unless you have rewritten SteamLibrary\steamapps\common\RimWorld\Data\Biotech\Defs\FactionDefs"
Are the base game and DLC maintaining their integrity as downloaded?
Did you turn off all other mods and test with just the base game, prerequisite DLC, and this mod, and did the issue you reported occur?
I can't solve a problem that I can't reproduce
2887449541\Patches\factionpatches.xml
They are overriding vanilla factions, as another user reported back in February.
An example of this would be on line 28 of that file. The value is 100. It should be 0.04.
I've tried this with a list of hundreds of mods and can't confirm the issues you report.
Of course, it works 100% as expected with just the Core + Full DLC
What did you do?
Players can either edit this file or use Xenotype Spawn Control mod to change the values in their game.