RimWorld

RimWorld

177 ratings
Simple Nekomimi Xenotype
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.924 MB
11 Nov, 2022 @ 7:20pm
20 Jun @ 10:57am
22 Change Notes ( view )
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Simple Nekomimi Xenotype

In 1 collection by amefurashi
Ame's All MOD
13 items
Description
Pigskin? Oh, that's a cute little piggy..........
Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan!


- CONTENT -

This is a very light mod that just naturally spawns humans with cat ears and tails.
It mainly uses vanilla parts without overwriting them, so they should be compatible in most cases. ....maybe

ほぼバニラパーツでできたシンプルな猫人間をバニラの各派閥で自然湧きさせるMODです
バニラパーツを置き換えないので、たいていの場合は互換性があるはずです
(ただし流用はしているのでバニラを書き換えるMODの影響を受ける可能性はあります)


- RECOMMENDED -

All face MODs!
All clothing MODs!


- (ALMOST)ESSENTIAL MOD -

:: Cuter Biotech Cat/Dog Ear Replacer ::
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878864038&searchtext=ear


-SYNERGY MODs-

:: Nekomata Tail Genes ::
NEKOMIMI with Nekomata Tail will spawn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976801620&searchtext=nekomata


:: AFU Cosmetic Genes Expanded ::
More variations of NEKOMIMI's ears and tail will be added
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880942803&searchtext=afu




If you have any problems or ideas, please comment
I'm not sure if I have the ability to make your wish come true...


- EXTERNAL LINKS -

- :: skeb ::
https://skeb.jp/@natunosita
Commission reception window with intermediary

- :: bluesky ::
https://bsky.app/profile/natunosita.bsky.social
Twitter-like SNS (current my main base)


75 Comments
amefurashi  [author] 2 hours ago 
Have a good orbital life!
Filipino Goku 3 hours ago 
I will wait patiently for my space pirate catgirls :praisesun:

I understand. I spent nearly a week waiting on mods to update, fixing my mod list, and all that.

Anyways, thank you again!
amefurashi  [author] 3 hours ago 
@Filipino Goku
Thank you!:momocat:
Of course I plan to do that, but surprisingly I'm still working on sorting out my mod list and haven't played a single second of 1.6 even though I bought Odyssey a few minutes after it was released.
If you're patient, this request will be realized in the not-too-distant future.:espresso:
Filipino Goku 3 hours ago 
Hi, love the mod, it's definitely a must-have in my load order. However, I noticed that nekochangs will not spawn in the new factions added by Odyssey. I know that this is probably because the mod is very new, but I'd love to see them among orbital traders and pirates!
amefurashi  [author] 19 Jul @ 4:06pm 
@Cato
The item I wrote is a statement to "append rather than overwrite" the probability of neko creation to the xenotypeChances item on line 172 of SteamLibrary\steamapps\common\RimWorld\Data\Biotech\Defs\FactionDefs, and while the same item already has a statement setting the probability of Yttakin creation to 999, the probability of neko creation that I am adding is 115.
In other words, this means that it is set so that they are created at a ratio of 999:115, so the situation you report should not occur.
"Unless you have rewritten SteamLibrary\steamapps\common\RimWorld\Data\Biotech\Defs\FactionDefs"

Are the base game and DLC maintaining their integrity as downloaded?
Did you turn off all other mods and test with just the base game, prerequisite DLC, and this mod, and did the issue you reported occur?

I can't solve a problem that I can't reproduce:terraria:
Cato 19 Jul @ 3:16pm 
As in, yes the whole purpose of that file is to patch a % chance of neko to each faction. It is just for a few factions it is setting that chance to 100% :PawL:
Cato 19 Jul @ 3:10pm 
The values I reported are in the patch file that comes with your mod:
2887449541\Patches\factionpatches.xml

They are overriding vanilla factions, as another user reported back in February.

An example of this would be on line 28 of that file. The value is 100. It should be 0.04.
amefurashi  [author] 19 Jul @ 3:42am 
@Cato
I've tried this with a list of hundreds of mods and can't confirm the issues you report.
Of course, it works 100% as expected with just the Core + Full DLC

What did you do?
Cato 15 Jul @ 10:00pm 
This is due to incorrect values in the factionpatches.xml file. Most factions are correctly set at 0.04 (4%), but Yttakin, Neanderthal and Outlander Pigs are set to 100 (100%). Also, Ancients and Empire are set to 0.2 (20%) which I feel is also too high.

Players can either edit this file or use Xenotype Spawn Control mod to change the values in their game.
Cato 15 Jul @ 9:18pm 
I am also seeing 100% Neko spawn for Yttakin faction.