Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Efficient factory production
   
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Tags: Mods
File Size
Posted
Updated
124.196 KB
12 Nov, 2022 @ 10:41am
24 Jun, 2023 @ 2:27pm
4 Change Notes ( view )

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Efficient factory production

Description
Increases the conversion rate of resources to products for all factories, depending on resource rarity:

- Coils 1 -> 6.
- HyperCoils 1 -> 3.
- Diamonds 1 -> 4.
- Processors 1 -> 5.
- Steel 1 -> 6.
- Tristeel 1 -> 4.
- Enriched Uranium 1 -> 2.

- Ammo 1 -> 20.
- HE 1 -> 6.
- Emp 1 -> 6.
- Nuke 1 -> 6.
- Mine 1 -> 6.

This change makes it viable for a player to earn money from buying resources and producing stuff for sale or from asteroid mining.




Disclaimer:
Mod affects only '/Part/Components/ResourceConverter/ToQuantity' so it should be safe to use with anything else that changes factories.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

Notes:
Values are subject to change, rather to be increased than decreased.
Please keep in mind that if you use this with 10x storage mod, AI ships will have tons of raw resources to buy and produce things from. May be a bit easy to earn money in such case.




Compatibility Info:
Dondelium's The Deranged Industries: Efficient Factories
Link: The Deranged Industries: Efficient Factories

For those who wonder if these two mods are compatibile:
Dondelium's mod changes the input per cycle of a factory. My mod changes the output per cycle of a factory.

This means this mod will produce more goods, faster, while Dandelium's mod takes a more balanced approach to factory resource-to-product conversion.

The two mods will stack, and 1/2 of copper ore will be used to produce 6 coils.
This, mind you, is totally imbalanced in terms of cost-to-profit, so you may very easily get tons of cash - it will spoil your fun in the long run :)
25 Comments
RonronLeNounours 18 Jun @ 4:29am 
thanks for the mods ^^
can you make a "submods" for "tiered part" pretty please
CHALAZO 9 Jan @ 12:09am 
El mod genera el siguiente error: Ya se agregó un elemento con la misma clave. Clave: Cosmoteer.Multiplayer.Mod Data
sir Evans  [author] 5 Oct, 2024 @ 5:00pm 
Not really, I'm afraid. Mods load in order of their publication on steam workshop, so... Changing anything in here won't affect the omni factory mod as it was released later.

But it would be very easy for you to make a mod like this for omnifactory mod, I think.
Virsteinn 5 Oct, 2024 @ 2:24pm 
There's an omnifactory mod by joemama1512 (Super ultimate multi universal factory) that I came across recently. Sadly, it appears this mod doesn't affect it. Would you be amenable either to making a submod for it or else allowing me to do so?
LordZile 5 Mar, 2023 @ 6:47pm 
i can tell you that if they all tweek the base game production then yes they WILL overlap and glitch the game. think of it this way if you have 3 mods that tweek the same base game file, the game codding can only read one overlap. if it is split to 3 overlaps the game will not read it cause it doesnt know what is the write file. thats why most modders make new items IE, MK2 or supper producer so their mod doesnt overlap and make a compat issue
sir Evans  [author] 7 Dec, 2022 @ 1:20pm 
@Ragnaman
Try Dondelium's version then :) I think ratios in his mod are exactly of that magnitude.
Ragnaman 7 Dec, 2022 @ 11:10am 
Would be great to have some medium version.
Vanilla is too grindy, but this mod is too generous, a 1->2 is a 100% increase already, 1->6 is beyond exponential.
sir Evans  [author] 4 Dec, 2022 @ 10:40am 
You need to activate mod in ingame menu, I think.
hmorder 4 Dec, 2022 @ 8:10am 
I subscribed but didn't see a change, maybe need to load the mod through the site? Not sure what I could have done wrong other than clicking subscribe, which usually works with Workshop
maomaotu 25 Nov, 2022 @ 11:29pm 
根据资源稀缺性,提高所有工厂的资源转化率:



-线圈1->6。

-超级线圈1->3。

-菱形1->4。

-处理器1->5。

-钢1->6。

-Tristeel 1->4。

-浓缩铀1->2。



-弹药1->20。

-他1->6。

-Emp 1->6。

-核1->6。

-矿井1->6。



这种变化使得玩家可以通过购买资源和生产出售的物品或小行星采矿来赚钱。