RimWorld

RimWorld

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Craftable Deathrest Capacity Serum
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Mod, 1.4, 1.5
File Size
Posted
Updated
299.981 KB
12 Nov, 2022 @ 12:18pm
16 Mar, 2024 @ 8:07pm
3 Change Notes ( view )
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Craftable Deathrest Capacity Serum

Description


How To Use:
• Research the "Deathrest Capacity Serum" project
• Craft one of the 3 recipes from the drugs lab

Too Cheap or Too Expensive:
You can alter the values of the recipes in any text editor, by going to:
<Steam Dir>\steamapps\workshop\content\294100\2887793593\1.4\Defs\
DeathrestCapacitySerum.xml

Any changes you save here will stay until the mod is next updated.

You can also use mods like RIMMSQOL or Make Anything Craftable to the same effect.


16 Comments
Mlie 15 Jul @ 7:43am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Techlich 14 Feb @ 12:55am 
No problem. Just checking. Thanks for getting back to me btw.
No skills with modding at the moment, but maybe if I have a lot of free time in the future I'll try to develop those and tackle it. Either way though, thanks for the link.
Majestic Madman  [author] 13 Feb @ 11:41pm 
@Techlich sorry I don't do modding for Rimworld anymore. But if you want to create your own, if you're subbed to this mod you can go to:

<Steam Dir>\steamapps\workshop\content\294100\2887793593\

If you create a copy of that, you can reverse engineer this mod. It's not too complicated once you know what you're looking for.

Def names is probably easier to find in game using the spawn item menu, so for example look for "serum" and you'd probably find what you're looking for.
Techlich 13 Feb @ 9:55am 
Don't suppose you are interested in adding capability for the Charmweaver mod (making recipes to make their serum)?
Fine if not, just checking. Love to be able to craft everything myself, even if at great cost or after much research.
FrAmed46 9 Oct, 2024 @ 11:42am 
Values seem ok for me
Dr Jimothy 16 Mar, 2024 @ 8:06pm 
Mentioning RIMMSQOL and Make Anything Craftable in the desc might be a good idea.

So that peeps stop whining and crying and pooping their pants and slamming their heads on the wall while screaming and clenching broken glass in their fists before slamming those on the floor and contorting their bodies in ways unimaginable over it.
Majestic Madman  [author] 16 Mar, 2024 @ 7:29pm 
While I appreciate the default values especially for medicine is pretty scuffed (I'll update that in a min), at the end of the day there's never going to be a value perfect for everyones playthrough. Trading mechanics, medieval overhauls, single vampire or multivampire.

If someone cannot be bothered to go to a text file ( That they don't even have to look for ) and change a number, then there's very little I can do that would help other than create a mod for each person. It literally takes as much time for them to input a value they like and it would for me to input a value. Other than they have to do it once, I'd have to do it for every person who has ever used the mod. Plus there are mods like RIMMSQOL or Make Anything Craftable if they prefer.
dorpg 16 Mar, 2024 @ 11:45am 
50 hemogen seems to be a bit too much for most people, and not everyone is bothered too edit the files themselves. I use the numbers 384 meat + 20 hemogen + 16 medicine (~70% of the price in material : trader's), so I think the meat cost should be raised too for the default value.
Majestic Madman  [author] 5 Mar, 2024 @ 12:43am 
@Dr Jimothy I honestly can't remember how I can up with the numbers. But this way it allows people to put what's right for there playthrough, if they want to make it harder or easier to level up vampires or if they have mods that make meds more easy to access. etc.

Plus hopefully they can see how that XML is and add their own recipes like if using medieval medicine etc.
Dr Jimothy 4 Mar, 2024 @ 7:59pm 
I always love mods that let you find ways to craft the uncraftables (except archotech, let that remain beyond comprehension), since obviously someone must've made the thing for there to be the thing, even if at tremendous cost.
Neutroamine 10 vs Medicine 15 doesn't math. Is that meant to deliberately entice us into making the modifications ourselves, or a do-whichever-one-feels-more-balanced-to-you thing, or just accidental?