Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Policy Pack: Environment
   
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32.635 KB
12 Nov, 2022 @ 12:58pm
22 Jun, 2024 @ 3:02pm
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Policy Pack: Environment

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
116 items
JNR's Modern Governance
7 items
Ultimate Maritime Modpack
41 items
Description
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away from population growth - with effects revolving around Appeal, carbon emissions, strategic resources, renewable energy, and Preserves.

Works nicely with Leugi's Preserve Rework and Wildlife++.

Currently the mod does not yet have Civilopedia flavor text, but that is planned for the future.

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List of New Policies
  • Hydrogen Engines
    Military
    Requires Optimization Imperative (or Exodus Imperative with Grand Eras)
    > Units do not have a Coal or Oil maintenance cost. BUT: +3 Gold to maintain all units.

  • Biodiversity
    Economic
    Requires Environmentalism
    > Lifetime carbon emissions reduced by 1 per turn per city with National Park and per Preserve.

  • Energiewende
    Economic
    Requires Global Warming Mitigation (or Optimization Imperative with Grand Eras)
    > +3 Science to all renewable energy improvements and Hydroelectric Dams.

  • Feed-In Tariffs
    Economic
    Requires Distributed Sovereignty (or Optimization Imperative with Grand Eras)
    > +1 Power from renewable solar sources for every district.

  • Fishing Quotas
    Economic
    Requires Environmentalism
    > +1 Diplomatic Favor per turn per coastal city. BUT: -1 Food on all water tiles.

  • Green Building
    Economic
    Requires Cultural Heritage
    > +2 Production on Lumber Mills. BUT: -1 Production on Mines and Quarries.

  • Organic Farming
    Economic
    Requires Conservation
    > +1 Gold and +1 Culture on Farms. BUT: -1 Food on Farms.

  • Smog Filters - only with Industry District Expansion
    Economic
    Requires Nuclear Program
    > Appeal penalty from Coal and Oil Power Plants reduced by 1.

  • Carbon Certificates
    Diplomatic
    Requires Global Warming Mitigation (or Venture Politics with Grand Eras)
    > +6 Diplomatic Favor per turn. BUT: -1 Diplomatic Favor per tur per Coal and Oil Power Plant.

  • Ecotourism
    Diplomatic
    Requires Environmentalism
    > +1 Culture on Camps, Pastures, and Plantations. Double Tourism from these improvements in cities with a Preserve.

  • Vessel Speed Reduction
    Diplomatic
    Requires Environmentalism
    > +1 Appeal in coastal cities. BUT: -6 Gold (international) or -3 Production (domestic) to intercontinental Trade Routes.

Compatibility and Requirements
Requires Gathering Storm.
Additional content with Preserves (Vietnam & Kublai Khan Pack).
Additional content with Forest Fires (Maya & Gran Colombia Pack).
Additional content with Industry District Expansion.

With Grand Eras, the +25% Tourism bonus is moved to Social Media (flygskam pushing and influencers pulling) and Triple Bottom Line, from the Corporations Policy Pack, is moved to Smart Power Doctrine - both done to prevent icon overflow on Environmentalism with a certain mod combination active.

JNR's Mod Series




50 Comments
Nandybear 11 Aug, 2024 @ 11:59pm 
It's more useful if the rest of the players are on the same footing, everyone is running major armies and trying to manage climate change whilst also being at war. The issue is it's super rare for future era being anything except the time for mopping up
MeniliteZ 30 Jun, 2024 @ 6:04pm 
Oh, dang. Hydrogen Engines come way too late to use at Replaceable Parts and Combustion tech. (Infantry and Tanks)

I guess technology-wise that makes sense. But that's the main reason I installed this.:steamsad:
MeniliteZ 28 Jun, 2024 @ 11:30am 
Does Hydrogen Engines increase gold upkeep costs for units that don't normally require Coal or Oil?
Nandybear 28 Jun, 2024 @ 7:19am 
@JNR modern rail would be awesome, could have it auto switch to it in information age too

@shrggur add this line to any mod that uses SQL:

DELETE FROM Route_ResourceCosts WHERE RouteType = 'ROUTE_RAILROAD' AND ResourceType = 'RESOURCE_COAL';

That'll remove coal cost from building railroads. I personally went a diff route, I have the game auto build railroads (the game switches roads between eras but doesn't for railroads). So I can choose to build some myself and get the coal cost, or wait it out for the era change and the game will switch them for me. For that it's

UPDATE Routes_XP2 SET BuildOnlyWithUnit = 0 WHERE RouteType = 'ROUTE_RAILROAD';

At modern era it'll change roads to railroads
JNR  [author] 19 Jun, 2024 @ 12:04pm 
You know, now that you say it, an "Electrified Rail" road type that is like railroad but consumes Iron + Renewable Power (from my renewable power complexity mod) would in theory work.
shryggur 19 Jun, 2024 @ 10:36am 
I'd be HAPPY if there was a policy that changes building railroads from coal to... whatever, honestly. Just cancelling it would do too. Or making it through any other mod would do too, I'd install any at sight. My super green futuristic empires keep killing the planet with engines, apparently, that's absurd.
Nandybear 2 May, 2024 @ 2:06pm 
The Hydrogen issue covered in my comments below weren't fixed in new version mate.
PP_Environment_Gameplay.sql
Line 201: UnitAbilityType should be AbilityType
Nandybear 15 Mar, 2024 @ 5:44pm 
Hey tbh it was kinda fun lol. But yeah I'm gonna have to learn how to actually look at the databases or something to figure stuff out because my way of "work your way back to a modifier that's already in the game files then look at them all to see how THEY are structured" is time consuming as hell.

I dunno how you do it. You do such an insane amount of work to create all these unique experiences, it must be an absolute nightmare to get it all together and working. Much respect.
JNR  [author] 14 Mar, 2024 @ 11:20pm 
Thanks for letting me know, that's the kind of stuff no error log will report, unfortunately.
Nandybear 14 Mar, 2024 @ 11:20pm 
Oh also there's no description LOC_ABILITY_JNR_HYDROGEN_RESOURCE_FREE_DESCRIPTION