Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Barbarian Clans
   
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File Size
Posted
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2.459 KB
12 Nov, 2022 @ 8:09pm
13 Nov, 2022 @ 4:45am
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Better Barbarian Clans

In 4 collections by kirito solo
Civ 6 mods
130 items
Civ 6 SinglePlayer
204 items
Civ 6 Mods Test
69 items
now you
50 items
Description
Bribing and inciting is cheaper, and all actions give more points to convert to City-States.

50% Less Barbarians Camps.
6 Comments
SWWMichell 9 Mar, 2023 @ 5:12pm 
Existe algum mod que ao inves de converter para cidade estado ele converte para cidades livres
?
Doc_Furtado 17 Nov, 2022 @ 7:35am 
Voce poderia fazer barbaros menos frequentes, mas mais fortes, eras a frente, como espadachins ou men at arms, knights, etc. Isso não daria lag no jogo e os poucos barbaros seriam temidos
kirito solo  [author] 15 Nov, 2022 @ 5:52pm 
And about the error of not converting the city-state it could be some incompatibility with some mod, in my setup with 150 mods I have no problems
kirito solo  [author] 15 Nov, 2022 @ 5:51pm 
@James III, FYI i'm a Medic! I reduced the amount of barbarian camps from 3 (vanilla) to 1 per civilization that is the minimum that can be reached, and I increased the distance of the minimum tiles for barbarian to spawn to 7, you need to have barbarian clans mode active for it to work
James III, Vampire Killer 2K1 15 Nov, 2022 @ 5:42pm 
I haven’t noticed less camps, and the city state conversion progress is frozen for some reason (it doesn’t goes up); also, bribing is still very expansive. Great mod! But with some flaws.
Doc_Furtado 13 Nov, 2022 @ 12:30pm 
Less camps, more barb units, more strongs? please, tell more about your mod?