Ravenfield

Ravenfield

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Battlefield Naval Strike (RUSH MODE)
   
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Content Type: Maps
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24.454 MB
13 Nov, 2022 @ 6:43am
23 Nov, 2022 @ 12:45pm
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Battlefield Naval Strike (RUSH MODE)

Description
ATTENTION : THIS IS THE RUSH VERSION OF NAVAL STRIKE
This is new version of the map.Original Rush version is hidden,if you use it and wana keep it,manually remove it from steam folder and save it,though it wont see more updates,this version is alot better and has taken its place.

More rush mode maps: Port Valdez BC2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2702351559
Conquest mode here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2735550266

Attacking team need to capture all flags one by one as defenders defend one by one.
Defenders need to drain attackers tickets to zero. (thats 1200 kills if playing EPIC match length,goes faster than you might think).
After a flag is taken the next part of the map opens up and the next flag is fought over with defenders being dug in ready to halt the attackers push.

NOTES TO PLAYER:

ABOUT RUSH MODE AND WHAT MAKES IT GREAT

: This mode is actually a challenge VS AI. Often youll be outnmbered,dieing and having to respawn back at last owned flag and pushing forward again. Or defending and often flooded and outnumbered by angry vicious attackers all converging on you at once(with armor).
-You need to move tactically if attacking.

- Watch for enemy flanks if defending.

-The use of smoke grenades is now essential,whereas in point match/conquest AI using them barely ever mattered,here they do,even(especially) on bigger maps.

-Being grouped so close to fiendlies at all times means you(and they) benefit from ammo/health bags being dropped.

Setting traps with C4 is now vaiable more often because of the nature of the objective.


Stun grenades now are more important as alot of the time enemy and friendly will be within punching distance of each other.

IF YOUR DEFENDING,PTFO AND DEFEND THE OBJECTIVE(NEAREST FRIENDLY FLAG TO ATTACKERS OWNED FLAG)

IF YOUR ATTACKING,ATTACK THE NEAREST FLAG TO YOUR CURRENT OR NEW OWNED OBJECTIVE.

AI DEFENDERS WILL NOT ATTEMPT TO CAPTURE ANY FLAGS AND WILL ONLY DEFEND IN A LARGE RADIUS AROUND ONE FLAG(THE FLAG THATS CURRENTLY THE FRONTLINE)

--------------------------------------------------------------------------------------------------------------------###SETTINGS###


THIS MODE REQUIRES A FEW SETTINGS TO BE SET WHEN LOADING A GAME FOR BALANCE REASONS. THEY ARE AS FOLLOWS....

MODE : BATTLE
LENGTH: LONG OR EPIC
RESPAWN TIME: 20 SEC
BALANCE: DEFENDERS NEED SLIGHTLY LESS BOTS,MOVE SLIDER LOW BUT DONT REMOVE ANY SILOHETES OF SOLDIERS IN THE BALANCE SCREEN,SLIDER CIRCLE SHOULD BE OVER THE HEAD OF THE MIDDLE RAVEN SOLDIER IN BALANCE SCREEN(TINKER WITH THIS UNITL YOU FIND A BALANCE YOUR HAPPY WITH,PROPOSED SETTINGS ARE TESTED WITH AI V AI AND NO PLAYER ON EITHER TEAM)
CONFIGURE FLAGS: DONT YOU DARE

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DO NOT USE SQUAD LEADER KIT TO TELL TEAM WHERE TO GO.THEY ALREADY KNOW THE DRILL.

IF YOU CHANGE ANY OF THESE SETTINGS RESULTS MAY VARY,SUCH AS DEFENDERS BEING TOO CAPABLE OR NOT CAPABLE ENOUGH.AS ATTACKER YOU MIGHT NOT EVEN GET PAST THE FIRST OBJECTIVE,THIS IS NORMAL,ITS MEANT TO BE TOOTH AND NAIL.THE FLAGS ARE REDUCED IN NUMBER BUT THE CAPTURE AND DEFEND AREAS ARE MUCH LARGER THAN CONQUEST.

THIS IS A FAR MORE DIFFERENT XPERIENCE THAN CONQUEST AND THE ONE I AS WELL AS MOST BC2 PLAYERS PREFER,BUT ISNT REALLY IN RAVENFIELD BY DEFAULT,SO FEEDBACK WELCOME.

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This map was created with heavy inspiration from the Naval strike DLC from BF4 and this version is the RUSH game mode version. It took a while to redo this map,im very happy with the results,and i hope you enjoy. Is completely different from the original and far mre CQB till the last base.Think operation locker with alot of routes and some verticallity. ENJOY
8 Comments
Redarmy  [author] 20 Sep, 2024 @ 1:16am 
Hi thanks for the kind words. I am still active modding,currently waiting for a significant update for RF before resuming work though.

As far as commissions go,i dont accept any for mods i make however if your suggestion is good,im happy to create a map around that theme.
[TW]Sherlock 19 Sep, 2024 @ 11:37pm 
Impressive map!! Hope you are still active in Ravenfield modding. Like to ask whether you are accepting commissions!
Redarmy  [author] 11 Dec, 2022 @ 12:21pm 
All you have to do is set the "neighbors" setting in the editor to only allow the bots attack one flag at a time,and the defenders should not have an neighbors stemming from the flag they spawn at,therfore making them defend the current point they are at only.

hard to go into detail,but the wiki covers it all,check the neighbors section

https://ravenfield.fandom.com/wiki/Map_editor
rodritico121212 11 Dec, 2022 @ 12:17pm 
Hey, i wanted to get in contact with you so I can ask a question, How do you get the bots to charge? I tried to make a map where the enemy bots have to charge the position the ally bots are holed up on. I really want to do this, and I was wondering if I could get a tip on how to do it.
20_Cooler 14 Nov, 2022 @ 7:39am 
nice
Redarmy  [author] 14 Nov, 2022 @ 5:58am 
Expect a few updates adding more cover and detail to various areas inside. Alot of areas need cover BADLY. Currently creating something while figuring out the balance as well.

If you abide by my suggested settings and play that way id love to hear feedback youll help make the map better
Titanus 13 Nov, 2022 @ 5:57pm 
Noice
Chewbecca 13 Nov, 2022 @ 11:04am 
You're back :D