Barotrauma

Barotrauma

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[RH] Bivot Tier 3
   
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14 Nov, 2022 @ 6:39am
24 Feb, 2023 @ 8:12am
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[RH] Bivot Tier 3

In 1 collection by Rehex
Baro Well-Modded (Now even better!)
42 items
Description
(Translation Friendly/翻译友好)

This is simply a larger vairiant


The Bivot is a deep diver made specifically for reaching further into the seas of Europa and setting up settlements, acting similar to a portable station in between, assuring the crew stay unharmed

Features

Command control and Info
In the command room, you have many informational boards and levers to allow you to: See the charge of the backup and life support batteries, view and use the discharge coil and depth charge via a camera, toggle automatic discharge coils, start a lockdown of all exits and lock the captains personal room all for your convinence. The display will also monitor any things from monsters having entered the sub to fires, flooding and more.


Moonpool
The moonpool, which may be opened and closed using a nearby lever, allows for easy enter and exit of the submarine without the need of an airlock, useful for recovery and beacon missions. Due to its position on the floor, it also allows for the disposal of bodies piling up in the sub.


Automatic Backup-Battery
The ship features an automatic battery, which will automatically turn on when the reactor is turned off, to allow ensurance of keeping ship systems powered in addition to a seperate backup power for oxygen and life support systems.

Shuttle
Connected to the sub is an additional general purpose shuttle called charcoal, with a pulse laser and 2 additional diving suits.

Crew storage and Cargo
6 Lockers for crew storage allow you to store personal inventories when not online, aswell as the ability to haul 28 crates at a time.

Automatic Monster Detection
The periscopes connected to the turrets are equipped with buzzers which may notify when a beast is nearby, to allow crew to quickly determine the origin of an issue.

Ship specifics:

    Full detectors The ship offers detectors for motion both outside, inside, for water, pressure and more to keep you well informed and allowing you to monitor which automatic systems are running.
    Automatic Systems Given are plenty of automatic systems outside of the backup power, including both backup life support and automatic discharge coils.
    Fabrication The Submarine has full fabrication equipment, a deconstructor, fabricator and medical fabricator, even a research station and is fully campaign usable in that aspect.
    Diving Suits and Equipment Featured is 9 diving suits and additional Equipment with a few Joke items to keep you on your toes.
    Light and Power switches Over most lamps and fabricators power switches are given which allow you to reduce your ships passive power usage and signature.
    Swappable Weapons The Gunnery isnt modified and allows for additional turrets for coverage, although full coverage is given.



Ship Stats:
    Dimensions 13.2m x 50.7m
    Max X Velocity: 19 km/h
    Max Y Velocity: 17 km/h
    2 Coilguns
    1 Laser gun
    1 Railgun
    1 Hardpoint
    1 Motion Detector connected Discharge Coil
    Double docking ports
    1 Depth Charge

The ship is made to be mostly balanced, although it is slightly more than that in some aspects, as it is also recource intensive

If you find any issues regarding bugs, nitpicks or reccomendations, please write that into the comments/discussion below, or try to write me directly if needed.


Ingame description:
The Bivot, being a deep diver, is both bulky and large, yet will still leave plenty of breathing room for your crew. It is both well equipped and armed to assure that even the toughest beast of the depths can be beat with the right crew.
10 Comments
Dubious 27 Jul, 2023 @ 2:47pm 
The power-off switches for the fabricator and medical fabricator no longer function. Neither in this nor the original Bivot. I assume an update broke their connections.
bees 19 Apr, 2023 @ 8:02am 
I love your subs but i just wish the AI was ever so slightly SMARTER
Rehex  [author] 24 Feb, 2023 @ 8:13am 
Patched that, i should work now id hope
June Mirth 23 Feb, 2023 @ 4:48pm 
Switching to the ship cause the shuttle to spawn within the sub
Rehex  [author] 19 Dec, 2022 @ 5:45am 
Not really, to be honest, the ballast is a bit larger and the layout is a bit more organized, but i didnt add much, though i might revisit it eventually and see if i have any unique ideas that would fit.
Archon 18 Dec, 2022 @ 5:46pm 
I used the Bivot+ for a while and really enjoyed it (though the bots were a bit wonky sometimes).

My only gripe with it was the lack of crew quarters, so this is really welcomed!

Thanks for the update!

Are there any particular new features beyond the increased scope?
Moe 29 Nov, 2022 @ 3:30pm 
Oh yeah that makes sense, I'll do that as well then, cheers!
Rehex  [author] 29 Nov, 2022 @ 9:22am 
Cant remove role locks on doors, but a thing ive done myself when trying this during a campaign was just to wire the door to be set to a state of 1, keeping it constantly open. Mostly just have to have the role lock for multiplayer reasons with randos, so not everyone goes snatching up a gun
Moe 28 Nov, 2022 @ 9:13pm 
The sub's got a very nice design, very comfy and immersive, but me and my friend who are playing with bots on it were wondering if there was a way to deactivate/remove the role locks on doors and such? We've noticed that the bots just can't reach certain places for repairs and it's very annoying when they all bunch together doing nothing. Great sub otherwise
Rehex  [author] 15 Nov, 2022 @ 4:36am 
Also im trying to crack down on the waypoint shinanegans, so feel free to report it if you see bots having issues, because they tend to have plenty