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I tested it against opposing wardancers. You can also test with chaos warriors / chosen who have a slight advantage (a hill). The chaos warriors on the slope below will lose much faster with this mod.
But if you 1v1 wardancers and set the defensive stance on. The defensive stance always wins
Which made me mad
So really, I am not sure what this is meant to fix. I guess if you want an experience more close to other total wars where fatigue effects are more pronounced you could take a look at 3Ks Historical or Attilas fatigue effects tables. Those are much stronger than warhammer's and still feel balanced.
Bear in mind, charging state costs fatigue, so usually the attacker will end up being 1 state more fatigued than the defender, so greater fatigue effects can have a big long term impact on chargers. Again, counter-intuitively, charging might make equally matched infantry lose in some situations.
Additionally, removing armor reduction makes the disparity between high armor units and low armor units even higher, so trash/mass infantry cannot ever hope to even be efficient at tarballing high armor infantry (think swordsmen vs cw/chosen), and low armor damage dealers (berserkers, welf warsingers, etc.) do worse against everyone.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268532544
in this new mod the maximum fatigue cuts unit performance down all the way to -50%