Total War: WARHAMMER III

Total War: WARHAMMER III

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Daemons of Chaos (Daniel) - a boost to Chaos Gods province commandments (edicts)
   
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901.730 KB
17 Nov, 2022 @ 11:06am
20 Nov, 2022 @ 6:16am
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Daemons of Chaos (Daniel) - a boost to Chaos Gods province commandments (edicts)

Description
Hello,

I'm uploading another simple mod that boosts each Daemons of Chaos god province edicts a little. I find these settings more entertaining (and less punishing when Kislev comes with 10 armies to defeat you) - the more provinces you get - the more bonuses that stack. This makes playing as DaE much easier - I had troubles mid to late game and thought a little help wouldn't be bad ;)

Also, I like to think that the Chaos Gods should give us more bonuses since we devote whole provinces with thousands of people to worship them.

Please check the changelog topic for plans and updates.

Here are the bonuses (see the list below and the screenshots):

Foster Cults (Undivided) edict:
Upkeep -2% (all armies)
Recruitment cost -5% (province)
Global recruitment duration -1 turn for all units (all armies)
Local recruitment capacity +1

Khorne province edict:
Khorne Glory generated from 3 to 5
Campaign movement range +20% for the current province
Upkeep -2% (all armies)
Upkeep -2% for Khorne units (all armies)
Local recruitment capacity +2

Nurgle province edict:
Nurgle Glory generated from 3 to 5
Campaign movement range +20% for the current province
Upkeep -2% (all armies)
Casualty replenishment rate +3 (all armies)
Upkeep -2% for Nurgle units (all armies)
Local recruitment capacity +1

Slaanesh province edict:
Slaanesh Glory generated from 3 to 5
Campaign movement range +20% for the current province
Upkeep -2% (all armies)
Upkeep -2% for Slaanesh units (all armies)
Income from all buildings +3% (globally)
Local recruitment capacity +1

Tzeentch province edict:
Tzeentch Glory generated from 3 to 5
Campaign movement range +20% for the current province
Winds of Magic power reserve capacity +3 (all armies)
Upkeep -2% (all armies)
Upkeep -2% for Tzeentch units (all armies)
Local recruitment capacity +1

Also, the Gods' dilemmas will have a slight bonus to the upkeep of all armies.

If you have some suggestions I could tweak these settings and add more. Feel free to comment!

My other mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889795393 - Daemons of Chaos (Daniel) - Establish Cult mechanism, Chaos-aligned Lords and Heroes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890632702 - Norsca - Chaos-aligned Lords and Heroes

Cheers!

Popular Discussions View All (2)
0
19 Nov, 2022 @ 8:02am
PINNED: Suggestions
DD ☠
0
19 Nov, 2022 @ 8:01am
PINNED: Changelog
DD ☠
5 Comments
DD ☠  [author] 20 Nov, 2022 @ 6:06am 
New bonuses for the "Foster Cults" commandment! Please check screenshots and the description / changelog thread ;)
DD ☠  [author] 19 Nov, 2022 @ 4:23am 
Thanks ;) Please check from time to time for my updates as I will be tweaking/extending the mods I have already uploaded and adding new ones.
CharChar 18 Nov, 2022 @ 4:59pm 
great idea. love these daniel mods
DD ☠  [author] 18 Nov, 2022 @ 3:41am 
I'll also modify and tweak the God's dilemmas that appear as a reward from each Chaos god realm.
DD ☠  [author] 18 Nov, 2022 @ 3:40am 
I'll tweak these values today - I think "Income from all buildings" should be given to Slaanesh's edict as he is the deceiver luring people seeking wealth, not Tzeentch. I'll update the description and start the changelog thread with new changes.