Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Andrade but somehow worse
   
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Tags: Ships
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17 Nov, 2022 @ 6:45pm
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Andrade but somehow worse

Description
I tried optimizing this ship originally built by Oneye. I added 30k$, but managed to save 8 crew, prevented the sensor room constantly losing power, made it 5m/s faster, added thruster cover for stray missiles, added a bit of EMP ammo, added walkways to the front and a few tiny things here and there. But somehow this ship always loses vs the original version and I have no idea why. I'd appreciate anybody who can find out why this is. Thx. :)
20 Comments
Yaddah  [author] 19 Nov, 2022 @ 1:01am 
Ah, you mean the flak can't aim to the right, because the blaster is in the way. Yeah, that might be. Thx.
Kivie_Dos 18 Nov, 2022 @ 9:43pm 
Correct, and you don't fixed flak
Yaddah  [author] 18 Nov, 2022 @ 9:16pm 
It could be that at close ranges the side-facing launchers have a worse impact angle than rear-facing launchers. Yes.
Kivie_Dos 18 Nov, 2022 @ 6:16pm 
So, your optimised ship lose, because side missiles shoot to the side
Kivie_Dos 18 Nov, 2022 @ 6:12pm 
HLB - Heavy Laser Blaster
Yaddah  [author] 18 Nov, 2022 @ 8:48am 
Sorry. I don't understand what you're saying. HLB? Shields live, lasers live??
Kivie_Dos 18 Nov, 2022 @ 4:39am 
You understand?)
Kivie_Dos 18 Nov, 2022 @ 4:38am 
So, shields live, lasers live, ship live
Kivie_Dos 18 Nov, 2022 @ 4:36am 
I found two problems: 1)flak battery shoot in HLB, 2) side missiles shoot in trusters, original shoot in shields, HLB and reactor
Kivie_Dos 18 Nov, 2022 @ 4:07am 
XD, it's vanila ship