Project Zomboid

Project Zomboid

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Legible Mods
   
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420.471 KB
17 Nov, 2022 @ 7:25pm
23 Jan, 2023 @ 10:55pm
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Legible Mods

Description
THIS MOD IS BEING REPLACED BY ITS SPIRITUAL SUCCESSOR!

I recommend that you migrate to that version!

Wookiee Server Options

It will allow you to rapidly add or remove mods... you can hold (left) Ctrl and/or (left) Shift to add 5, 10, or 20 mods at a time. You can also remove mods 5, 10, or 20 at a time. And now the Randomize clothing button will actually work!

This version of the mod will no longer receive updates. Thanks for showing love to the original, and I hope you enjoy the upgrade!

Original Description

What if you could actually read the long names of workshop items, mods, maps, and even your own ridiculously labeled server presets when you're configuring a server for hosting? Well, now you can!

Enable this mod (in the MODS menu) in order to be able to better see the names of workshop items, mods, maps, and presets when you are configuring a server for hosting. Increases the width of the aforementioned lists to appropriately fit the window on the right side of the server settings screen.

Enable this mod in your server's Host settings (or the .ini if you wear fancy pants) in order to actually read the names of clothing categories in the character creation screen on larger UI font settings, make the gender box large enough to see your selection, and add mouseover tooltips to the character creation panel for gamepad users when viewing modded clothing items that are too long.

In addition to moving the items on the righthand side of the character creation panel, I abbreviate them by removing the "UI_ClothingType_" prefix from categories with missing (or misplaced) English translations. Note that you can disable the removal of these prefixes using LegibleMods.ini in Zomboid/Lua (a configuration file folder in your user directory on Windows) if you are a modder who would prefer to see them.

Like this mod? Feel free to check out my other stuff on the Steam Workshop!

[ko-fi.com]

Workshop ID: 2889964195
Mod ID: LegibleMods
25 Comments
ForgeKid 16 Feb, 2023 @ 1:59pm 
Wow, you actually did it, this is awesome! I will definitely be checking that out.
Burryaga  [author] 16 Feb, 2023 @ 12:58pm 
@ForgeKid I have created a spiritual successor to this mod! You can find it here:

Wookiee Server Options

It will allow you to rapidly add or remove mods... you cannot select mods (yet) but you can hold Ctrl and/or Shift to add 5, 10, or 20 mods at a time (5 for ctrl, 10 for shift, 20 for both). Can also remove mods 5, 10, or 20 at a time. And now the Randomize clothing button will actually work!
Burryaga  [author] 16 Feb, 2023 @ 2:23am 
I am working on a spiritual successor to this mod that will be able to add big chunks of mods in bulk; you will not be able to select them, but the shortcuts I'm adding will allow you to add a batch of 5, 10, or 20, and then you can remove what you don't need from that batch.
Burryaga  [author] 19 Jan, 2023 @ 9:08pm 
Totally understandable. Well... it suffices to say that the situation is worse for gamepad users by far. They (we) have to scroll down the list (of 500+ mods) one item at a time...

...until I release my upcoming patch to let us scroll 5, 10, or 20 at a time by holding various combinations of L2 and R2.
ForgeKid 19 Jan, 2023 @ 8:04pm 
No gamepad or controller, I thought about it though and might set it up later down the road.

99% of the time I'm adding mods that I've already had subscribed.
Burryaga  [author] 19 Jan, 2023 @ 4:17pm 
Well, it depends on how you're approaching it. If you are looking for 50 brand new mods, this is probably faster, because every time you read a mod page, the Workshop ID and Mod ID are right there at the bottom (unless someone intentionally removes them).

If you are talking about mods to which you've already subscribed, and now you're trying to enable them for the first time, using the menus is probably faster.

Do you use a gamepad, out of curiosity?
ForgeKid 19 Jan, 2023 @ 4:00pm 
Thanks for the info. To me it seems as tedious if not more adding them this way than using the server host settings to be honest but I'll give it a try.
Burryaga  [author] 19 Jan, 2023 @ 3:03pm 
To be clear, map mods go in "Mods=" and "Map="; you may want to add maps via the menus, however, so that spawn points get added correctly.
Burryaga  [author] 19 Jan, 2023 @ 3:02pm 
That's fair. Just food for thought, if you are actively gathering a list of 100 or so mods for a server, you should consider copy-pasting the Workshop IDs and Mod IDs into a text editor as you go. Then you can visit...

%userprofile%/Zomboid/Server

...open your server's .ini, add the Workshop Item IDs where it says "WorkshopItems=" (separated by semi-colons, as in "WorkshopItems=2834352171;2878374713;2772575623;" et cetera), and add the semi-colon-separated Mod IDs where it says "Mods=" (e.g. "Mods=vino125;70dodge;74amgeneralM151A2"), and ALSO add the Mod IDs of the maps in that list where it says "Map=" (e.g., "Map=Trelai_4x4;Trelai_spawns;10YL"), and you're good to go. Generally speaking, if you just make 3 semi-colon separated lists as you go, that'll be faster than hunting through the menus for each mod one-by-one, if we're dozens or hundreds of mods.
ForgeKid 19 Jan, 2023 @ 12:54pm 
I just know how much of a pain it can be to add a big ol modlist to a server and thought the addiction could take this mod to another level.

It does seem like a lot of work like you mentioned, and I wouldn't even know where to begin making it possible so If its not possible that's a bit of a bummer but oh well.

But hey, if it can't happen no worries, keep making stuff that you enjoy and keep it up! :)