Sid Meier's Civilization V

Sid Meier's Civilization V

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Touhou - Probability Space Hypervessel
   
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11.159 MB
20 Jul, 2014 @ 4:08pm
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Touhou - Probability Space Hypervessel

Description
This mod adds the Probability Space Hypervessel from Phantasmagoria of Dimension Dream (a Touhou game) to Civ V as a civilization under the leadership of Yumemi Okazaki. Requires BNW.

Unique Ability: Artificial Magic

Science buildings provide unique promotions to units built in the city, and Citadels provide experience to units stationed in them. Gain a boost to Science for every active war between Civilizations you have met, including yourself.


Unique Unit: Research Assistant

Replaces the Scout. Has the same combat strength as a Warrior, but costs more to produce as well. Generates Science when it defeats an enemy unit. Upon the discovery of Optics and Astronomy, the Research Assistant can be upgraded to more powerful versions.

Unique Improvement: Laboratory

Requires Writing. May be built on any terrain, but Laboratories may not be built adjacent to each other. It yields +2 Science, and upon the discovery of Education, will be upgraded to either an Industrial Hub, Biology Hub, or Commercial Hub, depending on what terrain it is built on. (Labs built on hills become Industrial Hubs, Labs built on grasslands or plains become Biology Hubs, and Labs built on Snow, Tundra, or Desert become Commercial Hubs.) Hubs generate additional yields depending on type, and permit additional Laboratories to be built adjacent to them, although these Laboratories will not upgrade to Hubs.

For image and music credits, please refer to YumemiCredits.rtf .

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Modding credits:
The Laboratories use buildings from the Cybernetic Conciousness Cityset created by Lord Tirian for Civ 4, converted to Civ 5 with a lot of assistance from Nutty. The Tech Citadel uses elements from the Farm Arkology posted on the civfanatics forums by Kathy, although I believe these originated from the Next War mod.
42 Comments
蘑菇蘑菇炭 3 Mar, 2019 @ 10:25pm 
sometimes I press "next turn" or return to menu, and the game crashes, why?
Johnny 2 Jun, 2017 @ 7:22am 
Redownloaded, same things happen.

Confirmed it happens to the AI too, probably what caused these crashes I said at FW comments.

So it can be:
- A conflict between the two mods (I have no idea about modding, but maybe one mod is replacing things of the other or something like that).
- Something about my game (re-downloading should fix it, but don't want to, at least soon, my internet sucks).
- Something about my computer.

At least now I know what exactly was it...
Johnny 2 Jun, 2017 @ 6:10am 
With only this mod activated, I only got one crash trying to get the (supposed) conditions, and tried several times. I just saw that the "science for war" msg doesn't appear every turn, and that may be causing it not to crash, or that single crash could just be the game going dumb, since it didn't happen again after reloading (it's a complex game, random crashes without reason may happen and even more with mods).

With only this and FW, it crashed after declaring Enrico (my test subject xD) and one turn left for the next research, 3 out of 3 crashes. WTF?

Again, this could be just coincidence or just happening to me. I'm gonna delete and download again both mods and try again, but how the heck could FW interfere with this mod in early eras? I'm confused.

Didn't try the thing about AI Yumemi yet.
Johnny 2 Jun, 2017 @ 4:48am 
Also, the random crashes i had when playing with many other mods activated, not only 6, were very similar. Crash after pressing next turn, same after reloading, and changing my decisions that turn didn't prevent the crashes. Yumemi was in that game controlled by the AI (for sure, I chose her manually, I like pro-science civs in my Future Worlds games), so I will also check if it happens to the AI. To be sure: find her, declare war on her and wait a few turns.

SORRY FOR THE BORING WALL OF TEXT.
Johnny 2 Jun, 2017 @ 4:47am 
Reload previous turn. Do the same except selecting Architecture instead of Acoustics, so that Acoustics gets developed but the game selects automatically something else and doesn't ask for it. Press "next turn". Succesfully reach the next turn with Acoustics researched.

I think it's pretty clear, but I find it strange that nobody else mentioned it, so maybe it only happens to me?

I doubt Future Worlds has anything to do with it, since it was in Renassaince era, but I will try following the same steps in a new game with it deactivated, just in case.

Comment too long again.
Johnny 2 Jun, 2017 @ 4:46am 
Hello,
I don't know if you remember, but some time ago I posted a comment on your "Future Worlds" saying that I had random crashes and that I thought it was that mod conflicting with another one. I didn't play in a while, but now I took it back and found something interesting about this mod.

Playing a game with only 6 mods, more or less, Future Worlds included. Turn 11X (around Renaissance era, nowhere near future yet) .Press "next turn", crash.

Reload previous turn (I have autosave for each turn). Do exactly the same. Press "next turn", crash again. (This twice)

Noticed the icon saying "you get X science because of war between these nations".
Also noticed one turn left for Acoustics.

I thought: maybe using the same icon for "your science because war" and "select next technology" is causing conflict.

Comment too long, continues on the next.
[AO]End of Hero 11 Aug, 2016 @ 1:38am 
Ah, I am using EUI. RIParoo. :(
As for how many other mods... probably about 100. Other than infoaddict, they're almost exclusively other new civilizations.
bouncymischa  [author] 9 Aug, 2016 @ 8:31pm 
@[AO]End of Hero: Hmmm... given that the mods work for me normally, I'm guessing that there's likely a conflict between them and another mod. The Tanuki mod, for example, will conflict with some mods like Enhanced User Interface because of the way I had to code the special mission their UU has.

The bugs you're getting with the Probability Space Hypervessel are weird, though, as the mod doesn't really do much that should conflict with other mods. How many other mods are you using? Does the mod still cause problems if it's the only mod active?
[AO]End of Hero 9 Aug, 2016 @ 11:51am 
Hey man; loving most of your Touhou mods but I've had two major problems. The first is for the Tanuki. When I have that mod installed and active it makes my units unselectable. The second is with this Civ (Prob. Space Hypervessel). When this Civ is active, I don't get popups for loot huts, I don't get popups for meeting a city-state, and I can't use the science alert button to go to the tech tree. Look forward to getting my Touhou on; good luck with the mods!
Kibichan 2 Feb, 2015 @ 6:42pm 
I've loving all you Touhou mods. they are well balanced and have very different gameplay I think this is one of my favotires thought I'm more of a Oni fan.