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Confirmed it happens to the AI too, probably what caused these crashes I said at FW comments.
So it can be:
- A conflict between the two mods (I have no idea about modding, but maybe one mod is replacing things of the other or something like that).
- Something about my game (re-downloading should fix it, but don't want to, at least soon, my internet sucks).
- Something about my computer.
At least now I know what exactly was it...
With only this and FW, it crashed after declaring Enrico (my test subject xD) and one turn left for the next research, 3 out of 3 crashes. WTF?
Again, this could be just coincidence or just happening to me. I'm gonna delete and download again both mods and try again, but how the heck could FW interfere with this mod in early eras? I'm confused.
Didn't try the thing about AI Yumemi yet.
SORRY FOR THE BORING WALL OF TEXT.
I think it's pretty clear, but I find it strange that nobody else mentioned it, so maybe it only happens to me?
I doubt Future Worlds has anything to do with it, since it was in Renassaince era, but I will try following the same steps in a new game with it deactivated, just in case.
Comment too long again.
I don't know if you remember, but some time ago I posted a comment on your "Future Worlds" saying that I had random crashes and that I thought it was that mod conflicting with another one. I didn't play in a while, but now I took it back and found something interesting about this mod.
Playing a game with only 6 mods, more or less, Future Worlds included. Turn 11X (around Renaissance era, nowhere near future yet) .Press "next turn", crash.
Reload previous turn (I have autosave for each turn). Do exactly the same. Press "next turn", crash again. (This twice)
Noticed the icon saying "you get X science because of war between these nations".
Also noticed one turn left for Acoustics.
I thought: maybe using the same icon for "your science because war" and "select next technology" is causing conflict.
Comment too long, continues on the next.
As for how many other mods... probably about 100. Other than infoaddict, they're almost exclusively other new civilizations.
The bugs you're getting with the Probability Space Hypervessel are weird, though, as the mod doesn't really do much that should conflict with other mods. How many other mods are you using? Does the mod still cause problems if it's the only mod active?