RimWorld

RimWorld

103 ratings
Project Paradeus
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Mod, 1.4, 1.5
File Size
Posted
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2.357 MB
19 Nov, 2022 @ 5:07am
8 Sep, 2024 @ 2:57am
10 Change Notes ( view )

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Project Paradeus

Description


Paradeus is a German terrorist organization and cult, and is the third antagonistic faction of Girls' Frontline. Possessing advanced technology, it recruits Yellow Zone populations by promising them a cure for ELID.

- IOPwiki

Adds equipment and apparels used by the mysterious white faction, Paradeus, to the Rimworld.

Melee Animation compatible

KNOWN ISSUES

Textures will be noticeably low quality when zoomed out.
(This can be resolved by loading Vanilla Expanded Framework, though I'll be trying to resolve this without needing VEF addon)

Apparels will only work for FEMALE and THIN body types.

Some apparel sprites are slightly misaligned.

FAQ

Q: Can I add it to an existing save?
A: Yes.

Q: Can I remove it from an existing save?
A: Yes, but make sure to remove all the items from the mod in the map to prevent errors.

Q: Do I need Biotech DLC to use the mod?
A: No, only some content of the mod is not available unless you own and load the Biotech DLC. You can still enjoy the rest of the mod even without the DLC.

Q: Is it Combat Extended Compatible?
A: No, not yet.

Q: Is the mod dead?
A: No, but development is very slow. After COVID, life has been rough. I've been constantly demotivated, procrastinating, and bouncing from smaller project after project to try and bring back my passion for creating things.

I still have a lot of ideas I want to make in this mod and hopefully, soon, I'll be back to adding more content for Project Paradeus.

Thank you to all those who tried out the mod.

CREDITS

SynthUsami - Introduced me to Rimworld mod making
Rimworld Discord Server - Helping me learn the basics of modding
MICA Team - Developers of Girls' Frontline
24 Comments
RPK-16  [author] 5 Mar @ 10:56pm 
The update may take awhile as I am working on other much smaller personal projects outside of Rimworld but Project Paradeus is definitely not forgotten and is on the to-do list.

No new items for now when the update arrives, just the suggested balancing changes. The planned features for the mod from here on functions beyond .xml so I'm still learning that.
RPK-16  [author] 5 Mar @ 10:55pm 
@Skarborr

Hey thanks for the feedback!
I did aim it to be viable for late/endgame and attainable late midgame- where the multi-analyzer has been researched.
But man you are right- I don't know what I was thinking making a super armor only cost 3 components now looking back at it.

For the time being I'm thinking of locking it further into the research, somewhere just before spacer-tech and additional prerequisite.
It's intended to be mass produced, inline with the faction's lore in GFL, but regardless the crafting cost will be increased to be on par with Vanilla Rimworld Endgame Armors or more.
Players with power-fantasy level of resource gathering methods should be able to mass produce it while regular and challenge runs should make them more special.

For the stats not having any difference on different materials crafted with- I might have missed something so I'll give it a look.
Skarborr 5 Mar @ 12:40pm 
Great mod idea and great sprite work.
Although the balancing needs work, the outfits' wealth(silver) score is extremely low, the trench coats give marine armor (2305 wealth/silver) level of protection for 300 wealth(silver).
So currently it is an extremely overpowered mod.
I would recommend either lowering the stats or raising the wealth value (price)of the items.
Or alternatively have 2 version of each item. A cheaper but less protective (flak armor level of protection) version and a more expensive but more protective version (marine armor level of protection).
And lastly: somehow currently the stats don't change when you craft something with different materials, that should probably need to be fixed at some point.

While the mod currently has it's issues I see a LOT of potential in it, I'm looking forward to seeing it's future development.
Duckpower2017 2 Feb @ 2:54am 
@Glass Fruit if this mod gets updated, and does not gett stuffable clothing, you can always just tweak around with stuffable core installed, the setup of the mod is finiky but it should work
Tabu2684 2 Jan @ 3:03am 
I hope this mod gets an update
qazwsxedc1145 2 Dec, 2024 @ 12:09am 
Can we get more new nyto at future? I hope Narciss and Sana will add to this mod
Glass Fruit 8 Sep, 2024 @ 12:59am 
to make the apparels craftable with other materials (i.e. instead of a fixed cloth requirement, we can use hyperweave, leather or other textiles instead) with the added benefits/disadvantages that material will bring.
RPK-16  [author] 8 Sep, 2024 @ 12:38am 
@Glass Fruit

What do you mean by stuffable?
Glass Fruit 8 Sep, 2024 @ 12:02am 
HIMARI! MAKE THE CLOTHING STUFFABLE AND MY LIFE (and points) ARE YOURS!!!

Seriously though, Love the mod very much one of a kind. I'd cloth all my pawns with these if only they were stuffable. I have stacks upon stacks of ultratech textiles that would make John Wick's bulletproof Suits look like tissue paper.
Tabu2684 16 Aug, 2024 @ 5:10am 
TY<3