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All creature cont have any Icon and most of the creatures shares the rig of current ARK or Atlas creatures (like the Star Crusher -> thorny dragon, Demo Griffin -> sabertooth or Necroling -> Thylacoleo). so they are some stuff with this creatures like body shapes, sounds or movement.
They are some visual bugs on several creatures like the eating animation of the Divine Bovine or the Camo from the Ethereal fox.
Also the abilties are mostly nothing special
compared to the other creature mod in the workshop. i would give this one a 5 out of 10.
Me when I saw the creatures in-game: *Wot happen*
Me when I tried to tame some of the creatures: *WHAT THE FUCK GOIN ON*
i've had the food-item in the last slot of my inventory, i've tried tossing the food-item on the ground, i've tried KO-ing the fox, i've tried approaching it and spam-clicking E (interact),
i tried wearing a full ghillie-suit and insect-deterrent but it still spotted me when i was near, and i've tried pressing E on it with the food-item in my last hotbar-slot while it's in it's playful/begging animation
-how do you tame the ethereal fox?
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesENVIROMENT",NPCSpawnEntries=((AnEntryName="PERSONALNAME",EntryWeight=DECIMALNUMBER,NPCsToSpawnStrings=("SPAWNNAME"))),NPCSpawnLimits=((NPCClassString="SPAWNNAME",MaxPercentageOfDesiredNumToAllow=DECIMALNUMBER)))
ENVIROMENT: Change to snow, or some other entry. Options can be found by accessing the spawn map of the wiki
PERSONALNAME: This is whatever you want to use to personally identify what the thing is. It has to be unique for every entry.
DECIMALNUMBER: The format 0.00 to 1.0 It is a percentage. Higher number means better chance to spawn. 0.05 would be 5% chance, 0.95 would mean 95% chance.
SPAWNNAME: The file name of the creature. These can be found by going to the spawn guide linked by the developer.