RimWorld

RimWorld

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No Biocoding
   
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Mod, 1.2, 1.3, 1.4
File Size
Posted
903.000 B
21 Nov, 2022 @ 3:34am
1 Change Note ( view )

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No Biocoding

Description
Removes Biocoding.
8 Comments
Rog'$ 3 Sep, 2023 @ 10:27am 
It doesn't remove biocode from royalty empire soldiers guns or armor, pls fix
Nyx (She/Her) 19 Mar, 2023 @ 11:06pm 
Seems to not remove biocoding from modded guns?
Rainoa 24 Feb, 2023 @ 5:56am 
sorry i didnt think to take notes of that, & i have not been playing for a while >.<
BombardierXL  [author] 23 Feb, 2023 @ 3:01pm 
@unnamed It won't remove bio coding on pawns already in the game I don't think. Let me know otherwise.
@Rainoa, Sorry for the late reply. I just looked through the pawnkinddefs files and removed the biocoding chance line, i might have missed some. If you can let me know which pawns spawn with it I can look to see if I've missed something.
Unnamed 22 Feb, 2023 @ 6:29pm 
will it remove biocoding that already exists?
Rainoa 6 Dec, 2022 @ 6:15pm 
did this mod get deleted? i or is their a conflict with weapon mastery and this maybe? i just got a raid and it had biocoded weapons & it seems the photo is missing now ?

guess im also testing another mod tweak galory i think name was that does ALOT i have not even gone through all of yet
BombardierXL  [author] 24 Nov, 2022 @ 9:15am 
@Rainoa. This literally just removes the bio-coding node out of the pawnkinddefs so the bind mechanics aren't affected I'm afraid.
Rainoa 24 Nov, 2022 @ 7:36am 
o interesting mod
now what about them swords+armor that bond/bind to pawns when equipped for the first time, does this effect them or only the guns that pawns spawn with sometimes?