Total War: WARHAMMER III

Total War: WARHAMMER III

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Traits Enhanced
   
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21 Nov, 2022 @ 1:03pm
25 Jun, 2024 @ 6:40pm
8 Change Notes ( view )

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Traits Enhanced

Description
Hello!

This mod is the Traits and Magic Mod but without the changes to the magic cap or magical reserves.

Useful if you liked the trait changes but use a different mod for magic. Or some other reason.


Traits are on both heros and lords (including Cathay equivalents) and most traits can be stacked, perceptive reinforcement range does not stack.


Mod is save game friendly and able to be added and removed mid campaign.

Change list:

Knowledgeable: Provides 10 winds of magic faction wide. Essentially like WH2 but stronger so you do not have to spend so much time trying to farm it to increase your magic pool. This bonus magic is not bugged like other magic gaining skills. yay!

Tactician: Adds 10% range to all units in army. Yes this can be abused by factions like dwarves and skaven who have a hero that can already increase range, but for the sake of playing other races, I feel 10% is a good number.

Discipline: Adds +5 melee attack, +5 Melee defense to all units in army. Essentially reverted back to wh2 effect.

Aggressive: weapon strength 15%, +20 charge bonus, All units in army gain vanguard deploy.

Tough: +7%HP, 25 armor, +10 melee defense, +5% army casualty replenishment rate (replenishment is mainly for factions without a hero that does this, such as bretonnia).

Strong: +15 Armor, +10 Melee attack, +20% Weapon Strength

Strategist: -8% local Enemy army movement Range, -5 Local enemy Leadership

Perceptive: +50% army reinforcement range. (this effect does not stack and maxes out at 50% hence the higher percentage) +33% Magic Item Drop Chance.

Confident: +10 Leadership all units in army.

Determined: +6% Campaign Movement range after wining a battle, +10% Speed All units in army.

Fleet Footed: +10% campaign movement range. The game has a natural cap if boosting movement with heroes at around double the starting amount. When used as a hero joining an army, the effect takes place at the start of the next turn. The trait will say Hero's army, it still works with Lords regardless.

Intelligent: -10% construction cost local province, -20% Construction time local province.

Weapon Master: +20 Melee attack, +100 Armor Piercing Damage.

High Elf Entrepreneur: 15% income from buildings in local province, 5% income from buildings faction wide.
Boosted income effect to 5% (up from 3% in wh2) because the way the effect is applied is less effective then how it was applied in WH2, so its increased to compensate.

Hochland Scopes: 15% range to whole army, both lord and hero. Essentially reverted to original 5.0 release stats.

Added similair modifications to some of the High Elf traits so they can join the fun too! There are an awful lot of high elf traits to list so play the game to find out! The High Elf traits Primed, Conductor, Negator all act as knowledgeable.

Warriors of Chaos and Chaos Dwarfs have similar effects.
Kislev Frost Maidens/Ice Witches now have similar effects.

Some Norsca traits have been modified due to trait spawns favoring Norsca specific traits over generic traits (makes it less tedious to get a good trait).


Here is the original Magic and Traits mod that I made, same traits but increases winds of magic base cap to 150 and skill "Magical Reserves" increased to +20 magic cap.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865666437

22 Comments
NowiJ 10 Jul, 2024 @ 10:58pm 
YES! Finally updated! Thanks so much!
raneyfish  [author] 25 Jun, 2024 @ 6:21pm 
Has been fixed and updated! If you were playing a chaos dwarf campaign, you will have to start a new campaign, otherwise the traits that they changed will appear as blank.

@TheDukelander thats a great suggestion and so Hochland scopes have been reverted back to their pre patch 15% range to the whole army, for lord and hero.
Ches 25 Jun, 2024 @ 5:24pm 
Fix please
ShadowWalker 25 Jun, 2024 @ 10:46am 
need update cause crash because it conflics with the change CA made to the traits table
TheDukelander 25 Jun, 2024 @ 6:42am 
would it be possible to revert the hochland scope trait to original?
Lisan al Gaib 25 Jun, 2024 @ 6:41am 
Causing crash.
raneyfish  [author] 8 Oct, 2023 @ 8:24pm 
nope
FullAutoAttack 6 Oct, 2023 @ 10:33am 
Does this need an update?
raneyfish  [author] 22 Jul, 2023 @ 2:21pm 
yes
kevinwend 18 Jul, 2023 @ 11:44pm 
are all factions impacted?