RimWorld

RimWorld

296 ratings
Never Generate Relations
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Mod, 1.4, 1.5, 1.6
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122.419 KB
21 Nov, 2022 @ 9:59pm
11 Jul @ 9:14am
3 Change Notes ( view )

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Never Generate Relations

Description
Forces the basechance for randomly generated relationships to be 0.
Prevents both the generated relations from starting pawns and more importantly,
Prevents generated pawns (raiders etc.) from being generated with relationships to existing pawns (e.g. your colonists).

Shouldn't impact anything that sets relationships directly since those don't roll on the patched function.
52 Comments
stun  [author] 11 Jul @ 9:15am 
Yeah BaseGenerationChanceFactor didn't get changed so this works as is. Slapped the 1.6 tag on it.
SleepingPigNeverSleep 11 Jul @ 8:10am 
1.6 is out! I love this mod.
IceMaverick 11 Jul @ 6:27am 
It's in beta for the next 30 minutes or so, so likely by the time you read this message, it'll be officially out.
stun  [author] 10 Jul @ 10:14pm 
I'm assuming it's going to continue to work without changes tbh (the function this changes is older than 1.0) but I'll update it if it needs it, otherwise just slap the new tag on. Is 1.6 out or still just in beta?
EvoTU 10 Jul @ 12:46pm 
Are you thinking about updating this to 1.6? Really would miss this mod. <3
Chuna-Rana 7 May @ 11:39pm 
Thanks, and doubly so for clearing it up!
stun  [author] 7 May @ 11:11pm 
Yeah. The mod only modifies the function that is called when a pawn is generated.

Keep in mind that "relationship generation [as] normal" is rolling to see if a new pawn is related to any existing pawns. It's only more likely if you have preexisting relations because it's a larger surface area, generating the world with this mod and then playing without it is the same as not using this mod and just manually deleting every relationship with debug tools. Raiders will still be able to spawn in with relations to existing pawns who have no relationships.
Chuna-Rana 6 May @ 7:10pm 
Question: Does disabling the mod return the relationship generation to normal? Looking to have my starting crashlanders with no relations, and then to play the game as normal
stun  [author] 28 Feb @ 3:07am 
Doesn't require a restart to add or remove.
If you play without debug mode some relations will already have been generated that you won't be able to see and this won't remove those though.
PalmsAreSweaty 27 Feb @ 8:42pm 
Hello! Does this require a restart or can I use mid-game? Thank you!