RimWorld

RimWorld

85 ratings
Flush Biosculpter Tuning
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.001 MB
23 Nov, 2022 @ 8:29am
13 Jun @ 4:24am
7 Change Notes ( view )
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Flush Biosculpter Tuning

In 3 collections by cyanobot
Cyanobot Plays 1.5 - QoL Tweaks
62 items
Original Mods by Cyanobot
12 items
Cyanobot Plays 1.6 - QoL Tweaks
51 items
Description
Content:
Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else. If you have the tech to build a new one, why can't you reset it to its default state?

The flush cycle takes a little while (7 days default, configurable) and consumes power as if running a normal cycle.

Compatibility:
- Compatible with anything that doesn't touch the biosculpter pod
- Might be compatible with things that do, but experiment at your own risk
- Safe to add to existing saves
- Should be safe to remove

Thanks:
- wep of wepfont.com for Atmospheric font

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (1)
2
17 Jul, 2023 @ 6:24pm
Bug Reports
cyanobot
32 Comments
Inglix 12 Jul @ 1:24pm 
Yeah, you can set the biotuning duration to zero, so it still technically does tune to its last user, but the biotuning expires immediately. I still like that this exists as an alternative for those who don't mind the biotuning as a concept but want an option to reassign a pod if necessary.
cyanobot  [author] 5 Jul @ 1:47pm 
@Pauma del Sol
I believe Faster Biosculpter Pod lets you turn it off altogether, if you'd prefer.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2576257954&searchtext=biotune
Pauma del Sol 5 Jul @ 1:15pm 
"Biotuning" really is a nonsense concept, there is absolutely no reason in any dimension to have an advanced machine be only available for one person, I'm happy to have a workaround.
horologium 13 Jun @ 10:56am 
Must-have mod! been playing with it since 1.4 and its awesome
MsKarMagick 🖤 19 Jan @ 5:37am 
Does anyone know if a mod like this exists for Deathrest Caskets?
Sebster 12 Aug, 2024 @ 2:16pm 
@Crippled-Knight @Killer Tamashi Rumor has it that Vanilla Textures Expanded is causing this.
ripshawe 14 Jul, 2024 @ 9:45pm 
Amazing mod! Works well with 'Biosculpter Pod and Neural Supercharger Resize'
Crippled-Knight 7 Jul, 2024 @ 11:34am 
I have no idea what mod causes this (I have a shitton installed), but for some reason when pawn enters biosculpter it's not animated (it's just blank inactive texture with no visible pawn inside and no light)
Killer Tamashi 7 Jul, 2024 @ 7:44am 
@Crippled-Knight
I know what you're talking about, but it isn't this mod that's causing it. Shoot me a message if you find it out!
cyanobot  [author] 7 Jul, 2024 @ 3:42am 
@Crippled-Knight
I don't understand the question, please give more information. What problem are you having? Do you have any error logs?

This mod does not change the biosculpter animation. It uses the same animation as vanilla.