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RimWorld

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kemomimihouse HardworkingKz (English Patch)
   
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23 Nov, 2022 @ 10:18am
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kemomimihouse HardworkingKz (English Patch)

Description
This is an English patch for the following mod:

Note that it is NOT for the original version by Velc

It is Machine Translated and then cleaned up by hand.
Though I want to stress it is a little spotty in some areas. I've done the best I can, but alas. Still, it should be better than nothing and give you a good idea of what the options are for.

Also note that English is dumb and large, so I had to get creative with some of the menu text or it would overflow and not let you click some settings.

For example, 'Birth Control' was shortened to 'BCntr', "Night Shift" was shortened to "NShft", etc. Hovering over the buttons/text will pop-up a tooltip to give you more information so you can still tell what something is doing.


More information and a quick, basic tutorial below.

kemomimihouse HardworkingKz is a rewrite of the original mod by Velc. It adds support for more animals, old saves, adds the ability to set night schedules, allows skill saving, lets animals participate in recreational activities, and a few more things.

Supported Mods
The following mods have in-built support within HardworkingKz and will recieve the ability to do new tasks apart from the vanilla hauling/rescuing.
Such as tending, growing, cutting, flicking levers, construction, and much more depending on the animal. You can even dictate when they bed rest for infections/injuries.

PS: All of these are in English natively. With the exception of Mimikko, which I have made a seperate patch for.

kemomimihouse
[L] House Maid Nukos
虫娘 Insect Girls

兽耳助手(Mimikko)
Shameless plug to my English patch for Mimikko! (not yet for 1.4 | give it time)

Make sure the box for adding support is ticked within kemomimihouse HardworkingKz's mod's settings! For example, if you're running House Maid Nukos, you need to make sure the support is turned on or you won't see the mod's cool new features for them!



When you click on an animal which is supported, you will see a new button called "Hrdwrking" to the top left of their UI. Pictured here;



Clicking this button will open up a similiar interface to a Pawn's Bio tab.


This button allows you to see the animal's current stats, what kind of work they can learn to do via training, and what individual settings are enabled for them.

Do you see the "Work Settings" text on the lower left? These are individual toggles for that animal. These govern whether an animal is on Birth Control, is allowed to Self-tend, allowed to engage in recreational activities, etc. You could use this to independently control what each of your animals can do and when.

Take note that the mod itself also includes Globally set rules which you can toggle off to affect all animals at once. For example, in case you wanted none of your animals to ever engage in recreation and work 24/7 or something. You monster.

Moving on, check out this button;


You probably already noticed it in the previous images.
Clicking it will open a Work Tab for the animals, similiar to a Pawn's. Check it out;


I don't think I need to explain what this does. But to sum it up, you can control supported animals like they were additional Pawns with this mod. Pretty neat!
Note that animals will start off with many, many jobs being outright blocked. You need to train them so they can learn to do new job types. Which ones they will unlock is displayed in their Bio tab (Hrdwrking button), as seen in the image before. The Hana used as an example in this image was maxed out so you could have a rough idea of what they will be capable of doing.

Within this Work Tab UI, you might've also noticed the "Assign" and "Open Settings" buttons. 'Open Settings' does what it says on the tin and serves as a quick way to bring up the mod's settings. The 'Assign' button does basically the same functions as vanilla does for Pawns. That is, you can change things like the drug policy for the supported animals. Because now that they're more 'sentient' with this mod, they'll probably also need heavy doses of alcohol to drown out the new-found pain :,)


And I think that about covers it for a quick explanation!
This should get you up and started with the mod so you can wage fluffy hell on your enemies (or friends!).

Extra notes:
Compatible (kind of, check settings) with RocketMan.
Compatible with Animal Harvesting Spot.

Vanilla animal work and this mod's work can co-exist together. There are toggles in the settings to allow this.
Animals supported by Hardworking can actually shear and milk themselves.

Animals in vanilla will start running away if sniped or under fire from a certain distance. You can disable this Individually or Globally.

You can force Hardworking animals to attack a target or even stop whatever their current job is. Much like a normal Pawn.

Hardworking animals can produce items/buildins of quality above normal if allowed. You can set this either individually per animal or Globally turn it off.



There are a lot of options to help optimize how many calculations are happening from this mod. To list and explain them all here would take an entire essay.

And to be quite honest, I don't personally understand it fully just yet. But you can do some neat things like have your normal Pawns work during the day and animals only during the night. Thought you should be aware about this. Maybe play around with it? Or if you're unsure, just leave things as they are. Worst case, you can reset all settings to default.


Known issues:
1. If an animal that is Hardworking is set to be loaded into a transport pod, they might attempt to carry themselves into it. This can cause a crash so there is an option in the mod's settings to skip this check. Currently unknown why this happens. If you experience this issue, try changing that setting.

2. The Shift keybind of Fluffy's WorkTab can cause errors when used within the animal's Work Tab. Both mods are otherwise fully compatible, including using CTRL to modify which tasks are on/off, etc. If you do trigger this error on accident, don't worry, as it shouldn't actually affect anything. Fixing this is currently not planned as it doesn't outright break anything.

I spent ~5 hours working on this before realizing "Oh wait, it might not convey what exactly it is at a glance. And it looks more like you're about to play a visual novel. ...there goes 5 hours."

So I will now subject you to viewing it so the endeavor wasn't a total waste.

Credits to Noraneko Games,[noranekogames.itch.io] which is where these assets are from.
6 Comments
Geeforces 29 Jan @ 6:36am 
Will this mod get updated?
awadd 13 Aug, 2024 @ 7:15pm 
For anybody who's thinking about using this, it still seems to work fine on 1.5. Meaning, I haven't had it kill my save yet. It's got a bunch of untranslated stuff in it now, but half translated is still better than not translated.
Petrothian 7 Dec, 2022 @ 6:56pm 
<3
RedTragedy 29 Nov, 2022 @ 7:45am 
Thanks for your work!
Bryan  [author] 24 Nov, 2022 @ 8:19pm 
@Weeb Crusader
Fair enough, haha.
Thanks for the updoot and kind words! ( ^ ~ ^)7
FriendlyArchpriest 24 Nov, 2022 @ 10:55am 
Not gonna install, but gonna upvote because weeb mod! Keep up the good work!