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Also is there any way to circumvent the mechanic of the heartrending ballad? I can understand what its supposed to do but what do we do if we dont want to get a heart attack but we also have a boss to continue fighting/ a horde to kill
LUA ERROR stack traceback:
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:276 in (upvalue) consumeblood (Lua) <267-334>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:338 in (local) fn (Lua) <338-338>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/combat.lua:599 in (method) GetAttacked (Lua) <530-651>
scripts/components/combat.lua:1153 in (method) DoAttack (Lua) <1066-1177>
scripts/prefabs/gestalt_alterguardian_projectile.lua:55 in (upvalue) attack_behaviour (Lua) <52-82>
scripts/prefabs/gestalt_alterguardian_projectile.lua:92 in (field) fn (Lua) <84-101>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
documnets>Klei>DoNotStarveTogether and master_server_log if the server is caved and client_log if the server without caves
Scroll to the bottom and you should be able to see the error message