Victoria 3

Victoria 3

491 ratings
Production Method Auto Conversion
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23 Nov, 2022 @ 3:23pm
10 May, 2023 @ 2:15pm
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Production Method Auto Conversion

Description
!!! DEPRECATED !!!


Automatically change production methods of the buildings that you just conquered.

This mod automatically converts production methods of the buildings you acquired by a diplomatic play, to the production method used in the existing buildings.

Note that this mod affects production method that is used majorly in your country, specifically the production method used in over 90% of your country will be taken as a sample. And the auto conversion only happens to the newly acquired states right after conquering.

Other than that, the production method will remain same.

And AI will not be affected.


Compatiability with other mods.

This mod uses a raw production method data. If you use this mod with production-method-related mods, this mod can't handle those new production methods. It won't spit out errors but it won't change that production methods in the acquired building.

And don't look into the code in this mod. Your eyes may hurt.
Popular Discussions View All (1)
4
6 Jan, 2023 @ 9:32pm
Upload on another platform ?
Thurnis
115 Comments
SalzStange 1 Jul, 2024 @ 7:18am 
broken
S. Erdem 30 Jun, 2024 @ 4:12am 
why is this deprecated? can you make it usable again?
0bn5 24 Apr, 2024 @ 3:37am 
it's not working now
Figaro 16 Jan, 2024 @ 10:02am 
Just doesn't work for me, playing as afghans whenever I conquer anything I still have to change methods. Any suggestions?
Urban79 26 Nov, 2023 @ 7:40am 
Update plz
队友被抓,边哭边刷 21 Nov, 2023 @ 6:57am 
1.5 can use this mod?
Nkelvin 20 Jul, 2023 @ 10:17am 
I spared some effort to address @CÆSAR bug. Free feel to check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007279569
V0ldek 13 Jun, 2023 @ 4:58pm 
This mod completely ruined my run on 1.3 because of the @CÆSAR bug.

I've noticed this in 1900 when my economy started going to the shitter after I changed a production method. Apparently when you do that the employment factor resets. So my entire economy is built on this stupid bug and there's no way to fix it now. Thanks...
Danger Close Dan 11 Jun, 2023 @ 6:50pm 
@CÆSAR
I can confirm what you are described as well.
CÆSAR 31 May, 2023 @ 1:09pm 
Mod is un-usable atm, when i conquer anything and it auto converts, the employment/input required/output are all increased by a factor of however many building levels there are. Employment etc is multiplied by 2 if size 2 building, 5 if size 5, and so on. I had a 7 size glassworks employing 139k people. Can provide screenshots on discord if needed. Also went into a new save and conquered a random province to confirm thats what it was. Only the auto converted building had increased numbers.