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With that said, I am keeping an eye on this mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507117617
If it develops well, I may discontinue this project for b42, and work on something new that isn't cursed with having to connect to other authors' maps to work well, coordinate updates, and then deal with issues from folks not reading the description thoroughly. Haha!
Either way, I hope you're all enjoying b42! We're very, VERY eagerly anticipating a multiplayer update, but for now separate single player runs are scratching the itch. Take care.
There's just 4 road barricades on Coryerdon's side to destroy or move, and I believe 12 tiles worth of grass to gap to OtR through a few trees. This is by FAR the easier solution, not to mention also the FAIR and respectable solution to the authors of those maps as I do not want to overwrite their work, or replicate their work with my own edits overwriting theirs.
Happy holidays!
thx for making this a lot harder than it shouldve been
If the author of Over the River ever updates his map, he'll more than likely extend his road out to the edge of his cell so they connect naturally. He said he was going to do this a year ago or so in the comments here but must've forgotten? Not sure.
TO BE SAFE you may want to unsub/resub to this mod, so the old LUA directory and its files are cleared out. Or of course you could just manually navigate to the mod's folder and remove it that way.
Blows my mind that we're almost at 200k active subs, super glad that this filled a need for so many people in the PZ community.
Hoping for some big additions come b42. Have a good one folks.
Wonder why I couldn't replicate the issue in my tests. If you don't mind, no big deal if you don't want to, but if you could list any mods that would influence containers or loot? To see if I can at least know the conflicting mod?
Take care either way!