Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Electoral Machinations and Intrigue
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Tags: mod
File Size
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368.138 KB
24 Nov, 2022 @ 3:06pm
9 Feb @ 2:34pm
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Expanded Electoral Machinations and Intrigue

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel.

You can use Prestige and Influence to manipulate the relations between factions as follows:
  • Military Access
  • Establish Trade
  • Defensive Alliance
  • Military Alliance
  • Declare War
  • Make Peace
  • Confederate (for High Elves)
  • Increase Fealty (for Empire)
  • Gain Imperial Authority (for Empire)

Costs are scaled based on the diplomatic attitude between the two factions.
After you pick an option the cost of that option increases linearly.
There is also a diplomatic opinion malus that decays that gets applied between your faction and the other factions involved with an action.

This is a pure script mod, so compatible with everything (yes, everything includes SFO and whatever else you can think of).
Should work in multiplayer.
AI won't use this.
You can add and remove it in existing save games.
Any missing diplomatic options or options to break pacts are missing because they cannot be scripted, so I cannot add them. Small note, military access can be forced with a script in WH3 but can't be checked so it's always available as an option even if you have it with a faction.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

The WH2 version had issues with mods that would rename faction names, but with WH3 modding additions this isn't a problem anymore.

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103 Comments
Goopie 3 Jun @ 11:53pm 
Hello Sir, I found a funny bug that let's me confederate the whole world in the first round as High Elves.
Reproducer (only this mod was enabled):
1. Open the intrigue window -> normal costs displayed for all the options
2. Close window again
3. Open the intrigue window again -> now everything costs 5 or 11 points but even if I don't have the points needed I can still do everything, in my case confederate everyone :)

After I confederated a faction I have to start from 1. as the costs returned to the actual values.

I counter checked that its not possible with the Vanilla game
Rustic "Kalessin" Citrus 9 Feb @ 10:44pm 
Thank-you prop joe for the much needed update! <3 :WH3_clasp:
prop joe  [author] 9 Feb @ 2:32pm 
updated to work for the empire, it was broken (but it wouldn't break your game) since whatever patch they added the new mechanic to them
DeathNote 30 Jan @ 6:31pm 
Does not work for me.
caelellon 30 Dec, 2024 @ 3:10am 
hi, the md dont works for me. I dont have any other mods. Could you please update it? Ty
ElyonHU 19 Dec, 2024 @ 6:04am 
pls up
Rustic "Kalessin" Citrus 18 Aug, 2024 @ 2:33pm 
I'm currently not able to get this working as how it used to either alas. Though i'm not getting any scripting errors or the red X in-game.
y1224y1 26 Jul, 2024 @ 1:44pm 
I restarted the game without any other mods other than this one, but it doesn't work at all.
Paterooni 26 Jul, 2024 @ 9:06am 
Hey Nalier, can you describe in more detail what you did? It looked to me like it wasn't a simple table change but the entire UI control was new with different options and layout.
Nalier 25 Jul, 2024 @ 8:14am 
UI looks a little weird, but I don't know what to do about that.