Total War: WARHAMMER III

Total War: WARHAMMER III

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Your New Empire (Reikland)
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Tags: mod
File Size
Posted
Updated
3.329 MB
28 Nov, 2022 @ 9:37am
28 Dec, 2023 @ 2:29pm
46 Change Notes ( view )

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Your New Empire (Reikland)

In 1 collection by Pear
Your New Mod Collection
83 items
Description
Development Update:

Your New Empire is being reworked in light of CA's awesome new Empire stuff for ToD and will be re-released bigger and better than before!

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As you may have seen, The Empire is getting a massive (and impressive) overhaul by CA for ToD which is music to every Empire lover's ears. The update implements a lot of changes, many of which are variants of or similar to what Your New Empire does, or planned to do, which gives us a nice opportunity to reset. SO! Myself and several other SCM members are working on something bigger and better, when that is ready Your New Empire will be re-released once more! WH3 seems to be changing for the better which gives me the urge to keep modding and I'll be around on the modding den if anyone wants to msg in the SCM channel! I'm super grateful for everyone's fantastic ideas you've all shared and all the support you've invested in Your New Empire, and I look forward to sharing our new work with you all soon!

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Your New Empire
This mod overhauls democracy diplomacy, mechanics, dilemmas and a bunch more to make the Empire feel more like an empire. Existing mechanics are more developed and new mechanics give the Emperor greater influence, the Elector Counts now engage in meaningful diplomacy, and new dilemmas with difficult choices result in a more prolonged and unique campaign.

The mod is intended for Reikland but has features such as alliances for AI Elector Counts that mean it complements all campaigns nicely.

Diplomacy
  • Elector Diplomacy: enabled Military and Defensive Alliances between Elector States for the player and AI.
  • Fealty-based diplomacy: e.g. Military Alliances with Elector States require 8+ Fealty.
  • Geopolitics: relations changes and new agreements between factions e.g. trade agreement between Reikland and Wulfhart at campaign start.
  • Enabled Vassalisation by conquering the last settlement of certain factions.
More details here.

Imperial Authority & Prestige

  • 3 new Imperial Authority levels.
  • All 9 levels have had their effects, titles, descriptions, and colours reworked.
  • Capped the highest level to a max of +15 instead of +100 to prevent hoarding.

Dilemmas, Missions, & Incidents

  • The confederation dilemma has been reworked into 'dilemma chains' for each faction and will only occur if certain choices are made.
  • Added confederation dilemmas for Wulfhart, Volkmar, and Marienburg.
  • Added vassalisation dilemmas for Elector Counts, Wulfhart, Volkmar, and Marienburg.
  • 4 new dilemmas concerning The Huntsmarshal's Expedition including a fun one to relocate them to a different location.
  • Reworked the Return Regions dilemma to favour returning a region to its rightful owner.
  • New incidents for EC recruitment and fealty-fog of war features.
More details here.

Elector Count State Troops
  • EC units can be recruited if the rightful owner of the required capital has 10 fealty (for Marienburg they need to be your military ally / vassal).
  • Units are added to the EC State Troops pool based on replenishment % chance per turn rather than every X turns.
More details here. Can be disabled in MCT.


Civil Wars & [Beta] Secessions
  • Reworked Civil Wars: Electors with below 4 fealty declare war, the rest support you, the Empire Secessionists also return.
  • A new [beta] Secessions mechanic modelled off Rome 2's Civil Wars and Secessions where the Empire Secessionists secede (again) taking 1/6th of the player's settlements (Secession Risk is located on the resources bar — the mechanic can be disabled in MCT).
More details here.

General Changes
  • Fog of War: fog is removed for Elector States with 4+ fealty.
  • A new healing ability 'Shallya's Mercy' for Arch Lectors and Warrior Priests.
  • Reinstating Electors gives +2 Imperial Authority instead of 1.
More details here.



Compatibility and Other Info

Da Biggest Fanks to everyone on Da Modding Den who has helped and inspired me and everyone in the YNE community for their ideas (full credits).

Come and say hello, suggest a feature, or give some feedback on our Discord Our New Empire[discord.gg].

Revenge of the Sith is a straight 10/10 don’t let IMDB tell you otherwise!
Popular Discussions View All (7)
11
1
14 Mar, 2024 @ 3:05pm
PINNED: Dilemmas, Missions, & Incidents
Pear
6
14 Mar, 2024 @ 4:26am
PINNED: Elector Count State Troops
Pear
5
8 Sep, 2023 @ 9:38am
PINNED: Diplomacy & Geopolitics
Pear
1,089 Comments
Tunch Khan 18 Jun @ 1:02pm 
Is it still working?:steamthis:
CaptainKampfkeks 11 Jun @ 8:00pm 
Just saying that interest is still there. Hope you're doing alright, Pear.
[BRE] Humbert "Le Frog" 8 Jun @ 9:45am 
damn, nothing ever happends
Lord Ɨnquisitor 28 May @ 6:34pm 
I wish there was an update for this one so badly
mickiedn 3 May @ 12:37pm 
@emikorn
The mod is not updated yet.

@Pear
Is there any update on the mod?
emikorn 26 Apr @ 11:31am 
Hi all. Someone knows why dilemma doesn't appear no more? Is it not updated? Tnx.
OfficeSpider 11 Mar @ 7:49am 
Dear Pear,

I love you


Regards,
Silly Guy-
mickiedn 10 Mar @ 2:03pm 
Hi Pear,

I was wondering how the update is going along?
Tunch Khan 22 Feb @ 10:27pm 
Is it still working? :WH3_greasus_rofl:
[BRE] Humbert "Le Frog" 10 Feb @ 9:16am 
is the discord still dead ? haven't checked in about 1 year