Arma 3
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GM Automatic Gates
   
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Data Type: Composition
Composition Type: Barricade, Base, Checkpoint, Fortification
File Size
Posted
6.707 KB
29 Nov, 2022 @ 4:44am
1 Change Note ( view )
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GM Automatic Gates

In 1 collection by honger
welcome to my workshop
21 items
Description


Automatic gates and bargates from Global Mobilization DLC. Place the composition, delete layers with gates you don't need, delete the arrow helpers and you're good to go. Works in single- and multiplayer.

If you want to place more gates of the same type, change the interval between trigger checks or anything, remember to change variable names for new gates and in triggers associated with them.
4 Comments
honger  [author] 11 Dec, 2022 @ 1:58pm 
@ZERO COOL, https://www.youtube.com/watch?v=f1tw4xvFol0 - bargates placed in my MP mission loaded on my dedicated server. I disabled damage for each one of the gate objects and they are undestructible. Maybe Exile fcuks something up but idk, never played it.
GOMERSGOOD 10 Dec, 2022 @ 10:03am 
ive tried that and players can just simply knock them over when driving into them with a car?
this is on dedicated exile by the way, but i have other objects with the same attributes enabled and they dont budge? only the object this code gets attatched to, the animation will still work while its on the floor or knocked over?
honger  [author] 4 Dec, 2022 @ 12:52am 
@ZERO COOL, you can open objects' Attributes panel, go to Special States and uncheck "Enable Damage".
GOMERSGOOD 3 Dec, 2022 @ 7:27pm 
any way to make these indestrucatable so players wont just run them over?