Solasta: Crown of the Magister

Solasta: Crown of the Magister

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BlackRock
   
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1.544 MB
29 Nov, 2022 @ 12:05pm
3 Dec, 2022 @ 4:39am
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BlackRock

Description
BlackRock is an open world campaign designed to take you to level 12. BlackRock is a old city overun with thugs, beasts, and the undead.
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29 Nov, 2022 @ 12:07pm
BlackRock
Montana Mike
33 Comments
leeotis77 13 Jan @ 2:32pm 
loved the run just need an exit out to save the characters to continue on in other mods, took me about 30 + hrs but really enjoyed it, is there a possibility of adding an ending exit
Montana Mike  [author] 16 Feb, 2023 @ 7:39am 
The ending is the second dragon fight that should level you to 12.
charles_watkins 16 Feb, 2023 @ 7:09am 
So is there an ending? I did the Dragon Dungeon and there does not seem to be any continuation.

This is a well constructed mod but has no storyline at all. And no place to spend your money.
martyn jones 17 Jan, 2023 @ 11:01pm 
I like modules with a mix of combat types: some you can see a hundred feet away and prepare for, some that drop on your heads. They should be 'realistic', e.g., spiders dropping from the ceiling onto your party. I don't like encounters like three dragons hiding behind a single tree that you don't see until your party reaches the tree.
Montana Mike  [author] 17 Jan, 2023 @ 6:06am 
Try your own dungeon. I loved doing it. Don't like it, don't play it. I designed it so folks could get to level 12 without questing. Sorry it didn't live up to your expectations. There are lots of other ones you can try that I am the first to admit, are better than mine.
Firfurz 17 Jan, 2023 @ 3:13am 
Auto enemy spawns are BAD GAME DESIGN by definition. Why the hell would you have a rogue, ranger, bard or barbarian with high perception and sneak in the party if combats happen in the fashion of a JRPG, that is, randomly and suddenly? Absolutely mental. Designers need to stop resorting to this because it's a cheap device. Have big areas, have enemies be spottable from a distance so that you can have a chance to position your units and be a bit tactical.
Montana Mike  [author] 12 Jan, 2023 @ 1:27am 
Thanks for the comment!! Sorry you didn't enjoy it.
martyn jones 11 Jan, 2023 @ 9:10pm 
After the first 4 or 5 battles I gave up. All of the encounters were enemies appearing effectively right on top of the party (within 2 squares). There's very little tactics involved in the following brawl; it's mostly a matter of party composition and lucky dice rolls.
I prefer campaigns in which I can carefully sneak around, spot enemies, work out which direction to approach them from, decide on which ones I need to target first, choosing attack methods, etc. That's so much more interesting than having packs of enemies magically appearing in the middle of the party every time, even during daylight hours, somehow.
Montana Mike  [author] 1 Jan, 2023 @ 10:57pm 
Yes on the progression. Well done. No proper exit. Gratz on 12!
jonjrhr 1 Jan, 2023 @ 9:43am 
Is there a proper exit?