Stellaris

Stellaris

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Multiple Ascension
   
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1 Dec, 2022 @ 6:30am
3 Dec, 2022 @ 10:54am
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Multiple Ascension

Description
Tired of only able to choose one Ascension? - Well, here's the solution.

Now you will be able to fit your genetic super species with cyberware and go on a mystic search with your integrated super sensor module.

In short, almost all ascensions are compatible with each other. Only exception is the synthetic path. They still can go Psionic (because Robots still can have a soul!), but they're won't be able to modify the organics properly.

So, if you choose either synthetic, cybernetic or organic, the incompatible path*s will disappear.
(synthetic is not compatible with cybernetic and organic)

I also removed the condition that it can't be the 7th ascension, so be aware, that it won't add an new tradtiton slot and it will be wasted, if you have no slot left. I simply did that for people who use mods that add more tradition slots.

If you have any input or find a bug, please report here.

PS: Technically this mod should be compatible with any further update, as long as they don't change anything in the ascensions.

Oh, and obviously this mod is not compatible with any other mod that changes the ascension paths. Ascension perks changes should be fine.

Modified files: ascension paths, cybernetics assimilator, cybernetics, genetics, psionics and synthetics
Other Mods that modify those files are probably incompatible
30 Comments
Valo26 5 Jan, 2024 @ 12:22pm 
There is a minor issue in that once I take psionic I can't take genetic Ascension. It works the other way around (if I take genetic first), and the issue may be my modpack, but just wanted to mention it.
Rewasder 22 May, 2023 @ 11:52am 
Guys, I've found the problem with Planetary Diversity. Unique Worlds adds some new origins, some lock you into a particular ascension. As getting locked having this mods is kinda lame, I suggest to just flip the load order between the two so you get the best of both worlds.

I think that should do it, but not sure 100%, I have to try.
Rewasder 31 Jan, 2023 @ 2:06am 
Sure, I just post them in case somebody wants to use them
Lehafir  [author] 31 Jan, 2023 @ 1:45am 
thanks, I will look into them. (But probalby not until in march, because right know, I'm in my final month of my bachelor work)
Rewasder 29 Jan, 2023 @ 3:21pm 
Lehafir  [author] 4 Jan, 2023 @ 12:55am 
Status Update on the problem: I know what it is (they two traits overwright each other), but I don't know how to get them compatible, so both can be added via assimilation. If somebody know where in the scripts that happens, let me know. For the mod right know, everthing should work, as long as you don't do psionic and cybernetic together. Alternativly you could add the traits afterwards via console commands (Stellaris Wiki).
Lehafir  [author] 19 Dec, 2022 @ 2:14pm 
thanks for the notice, I'm realy bussy right now, but I hope I can check it out befor christmas.
2817133801 17 Dec, 2022 @ 12:33am 
it seems after the new patch psionic is no longer compatible with cybernetics for some reason :steamfacepalm:
Nevazar 10 Dec, 2022 @ 10:10am 
I have run most of the Planetary Diversity mods, and several of Guili's modifier. I just uninstalled "Unique Worlds," so I'm going to give this another shot.
Tensei Necron 8 Dec, 2022 @ 5:39pm 
@nixcommerce @Archemyre do you have other mods active inyour playset?