Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Brettonian Infantry - Reworked
   
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783.957 KB
1 Dec, 2022 @ 9:42am
17 Jun @ 7:41pm
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Better Brettonian Infantry - Reworked

Description
Better Brettonian Infantry

Heyo, I reworked this mod a lil after the newest update since it needed to be fixed after Ca's Brettonia changes. Instead of making them equal to their empire counterparts, I changed it up a little bit.

Melee Infantry:
Swordsman, Swordsman (Shields), Spearman, spearman (shields), and Foot Squires have received stat changes. Much like the original version of this mod, they are modeled after their empire counterparts but this time edited to feel unique. Rather than just copy pasting their numbers, I used the imperial ones as a base and edited the brettonian infantry to be on par with them, but on a defensive side rather than aggressive.

--Swordsmen
Armor raised to 35
Melee ATK/DEF raised slightly (28/28)
Leadership Raised to 50

--Swordsmen (Shields)
Armor raised slightly (40)
Melee ATK/DEF raised to (30/38)
Leadership Raised to 60

--Spearmen
Leadership raised to 50
Armor raised to 35
Melee ATK/DEF rasied to (20/32)

--Spearmen (Shields)
Armor raised slightly (40)
Melee ATK/DEF raised to (22/44)
Leadership Raised to 60
Total Unit HP raised Slightly

--Polearms
Armor raised slightly (50)
Melee ATK/DEF raised to (26/44)
Leadership Raised to 65
Total Unit HP raised Slightly

--Foot Squires
Armor raised to (80)
Melee ATK/DEF raised significantly to (30/36)
Leadership Raised to 80
Total Unit HP raised


--Battle Pilgrims
Armor Raised to 45
Leadership Raised to 75
ATK/DEF raised and equalized to 36/36
Slight charge bonus increase


My reasoning for most of these changes is Brettonian infantry have always been meant as meatshields for the cavalry, and while I made this mod specifically to help infantry playstyles out I wanted to preserve that identity but in a different way. Spearmen with shields and Polearms are now front line holders, and should be able to stand their ground long enough for your other units such as archers or Swordsman to flank or perform some type of strategy. Swordsman of both types are now more general and have the ability to hold their own against other forms of infantry, though they are still notably weaker and will need support.

Foot Squires have received the most true buffs, they should now be able to reliably handle many of the other factions units, as aspiring grail knights should.

The exception to this are battle pilgrims, who, in my opinion, are intended to be and best used as your late game main line unit for infantry focused playstyles. So I've buffed them a bit to help them fit better in that role. They're a straight upgrade from men at arms swords and shields (base stats) in almost every stat except Melee DEF. For players who like having an infantry focus, battle pilgrims especially when paired with their Relique are a solid choice.

All in all these changes should make Brettonian troops very good at holding their lines, and it should give infantry focused playstyles a much better chance at holding their own.


Bowmen:
-- Standard Archers
Range increased quite a bit
Damaged increased to 18 (5 armor piercing)

--Pox and Fire
Both pox and fire have been left alone, aside from a very slight range increase.

My reasoning for these changes is, I feel pox and fire arrows are already in a good place and have their uses. However, in contrast the standard archers quickly lose any value once pox and fire are unlocked. To counter this and give standard archers a bit more of a reason to stick around in the long run, I've increased their damage and given them a bit more armor piercing, and increased their range far past that of the pox and fire archers. This should (in theory) provide players with a new late game choice

Now instead of spamming Pox or fire archers, the player has the choice between choosing fire for its high damage output, pox for its utility and status debuff, or now standard for this excellent range and increased armor penetration.


Please report any issues or feedback, all of it is welcome <3 Thank you for checking out my mods!
32 Comments
Amber  [author] 20 Jun @ 9:52am 
Gotcha, I'll look into it on my end
ethriel 19 Jun @ 10:22pm 
@Amber / @Warbandit -- The game client itself CTDs when this mod is enabled since the 6.2 update in my case.
Amber  [author] 19 Jun @ 3:58am 
None of the stat boosts are working at all? I did just update the mod to the latest game patch, so it should be working fine. Though after the file compression CA did im not sure.
Warbandit 18 Jun @ 2:28pm 
Hi, great mod ! but after last patch it doesn't work :(
Purple 14 May @ 9:07am 
Would love to have this mod have an sfo patch such an amazing rerskin
Lukecis 11 Mar @ 7:52pm 
This mod is for casuls, but its required for the legendary cheats the fuxxing ai get, also btw add changes for horsemen too- I recc making all of them anti large if lance and anti infantry if sword.
Amber  [author] 4 Aug, 2024 @ 10:40am 
Updated for parity with game version. Stats remain untouched
Amber  [author] 26 Feb, 2024 @ 8:28am 
Updated for current patch. All stat boosts should now be working as intended
Amber  [author] 16 Feb, 2024 @ 6:39pm 
Yeah I haven't updated it since one of the previous patches and they touched brettonia slightly so I have to update the tables again. I have some time off this coming week and I wanna update as much as I can, this mod included. So bear with me for a bit until I can get it fixed
satoshi 16 Feb, 2024 @ 10:34am 
Correction: Only the peasant archers have increased stats, all other units are unchanged.