RimWorld

RimWorld

Not enough ratings
[BIOTECH] EyeGenes - WorldOfColors [Proof of Concept] | Deprecated |
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4
File Size
Posted
Updated
287.126 KB
1 Dec, 2022 @ 4:45pm
1 Dec, 2022 @ 5:06pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[BIOTECH] EyeGenes - WorldOfColors [Proof of Concept] | Deprecated |

In 1 collection by OPERATOR
OPERATORS DEPRECATED GADGETS
4 items
Description


Main Features
This mod basically hackilly adds my eye genes to every default faction including baseliner, not every single color
from my eyegenes mod is possible to obtain naturally using this mod, but each race has their own eye colors/chances
to get them, all the eyecolors obtained using this mod are germline genes meaning they will pass down to your colonists children.

EYEGENES2 is out NOW!
This mod will not be getting anymore updates, please use EyeGenes2 for future updates


IMPORTANT
BE WARNED: This mod is very experimental, I want to find better ways to do this but for now this works.

Update: This mod will most likely be replaced or become part of the main mod soon, as we found a much better way to do it!



Is this mod friendly to other mods in general?
This mod SHOULD be compatible with pretty much any mod, that doesn't touch the default factions, if you want
other mods that touch default factions, try to load this mod last and see how it goes.

Does this work for all facial animation mods?
Yes! and No, you see these mods rely heavilly on the fact that facial animation can color the "eyes"
of a pawn, some facial animation mods, don't use the correct eyes thus making these mods do nothing to them visually, please if someone hasn't used the right areas, please ask them to do so, I'll gladly make patches for any mods that do it correctly.

Does this work for other race mods?
By default no, this is a very hacky solution to the problem, but if you want I can try making it compatible if you request it, I am looking into a better solution for it soon but I can make no such promises.

Can I add/remove this mid save?
Yes but it only will affect newly generated pawns.
Removing this mid save just undoes all the patches I do to generate new pawns.
It may throw off lots of errors though for a while.


[ko-fi.com]
8 Comments
OPERATOR  [author] 6 Dec, 2022 @ 11:55am 
OPERATOR  [author] 5 Dec, 2022 @ 6:54pm 
These mods have been moved to "Deprecated" no new updates will be made, EyeGenes2 will be releasing soon that handles almost every single thing here, the only mod that (MAY) get a update is EyeGenes Lite and it will instead be EyeGenes2 Lite if at all, check the description of "deprecated"collection to find the new collection, keep an eye on it and I hope to see you all back for round two of the EyeGenes series.
ErisErotic 5 Dec, 2022 @ 6:28pm 
what hair pack are you using?
OPERATOR  [author] 3 Dec, 2022 @ 4:27am 
There is a slight chance this will be done way better and more friendly with other mods soon, keep using this at your own risk i will prob update this if and when I finish the framework, tbh this was more of a proof of concept.
OPERATOR  [author] 1 Dec, 2022 @ 7:48pm 
Yes technically just be careful as its very specific and i may update this mod again in the future.
Jenkem 1 Dec, 2022 @ 7:46pm 
Also, can one edit the Patch_Baseliner file to add different eyecolors and adjust chances for them to spawn?
Jenkem 1 Dec, 2022 @ 7:45pm 
EyeGenes: "You have your mother's eyes, Harry" Edition!!!


Excellent Job, Definitely hacky, but very cool still.