Sid Meier's Civilization VI

Sid Meier's Civilization VI

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More Useful Recon Units
   
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1 Dec, 2022 @ 7:47pm
15 Jun, 2024 @ 8:43pm
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More Useful Recon Units

Description
This mod improves all recon units to be more effective in combat and provide better utility through the promotion tree.

- All recon units can move after attacking by default
- All recon units with a ranged attack unlock the Priority Target ability at Rifling tech, allowing them to attack support units inside a formation
- Moved skirmishers to Construction tech, and reduced their build cost by 20%
- Moved Rangers to Siege Tactics tech, reduced their build cost by 26% and reduced their ranged strength by 5, as well as requiring Niter
- Rebalanced the promotion tree to be far more impactful

Promotion Tree
Level 1 Left - Ranger
Can see through woods and rainforest, and ignores their movement penalty

Level 1 Right - Lightfooted
Ignores the movement penalty of hills and river crossings

Level 2 Left - Pioneer
+10 Healing in neutral territory. No movement or combat strength penalty when embarking. Can scale cliff walls.

Level 2 Right - Guide
Formation units inherit this unit's movement

Level 3 Left - Pathfinder
+1 Sight range and ignores zone of control

Level 3 Right - Resilient
+15 Combat Strength when defending

Level 4 - Camouflage
Only adjacent enemy units can reveal this unit
11 Comments
Frost 13 Jul @ 5:47am 
Unfortunetly not working, may colide with other mods...
Obb 17 Jun, 2024 @ 1:37am 
Indeed ^^
So it’s like, a sort of coding fuse ! That's clever.
ZephyrusSpring  [author] 16 Jun, 2024 @ 11:12pm 
The way Civ 6 handles SQL errors is to abort the rest of the file. So I split off the section handling the Gathering Storm compatibility into it's own file which will now instantly abort when that dlc isn't loaded. Previously I was creating a dummy version of part of Gathering Storm to stop it from aborting, but designing it to abort harmlessly instead provides better compatibility with other mods as we've now found out :D.
Obb 16 Jun, 2024 @ 2:02am 
Oh nice one ! What did you end up doing ?
If it's not too abstruse for a neophyte like me ^^
ZephyrusSpring  [author] 15 Jun, 2024 @ 8:45pm 
Never mind, I slept on it and had an epiphany in the morning. It's fixed. Base-game players may notice an error message in the Modding log file but don't worry it's harmless and by design.
Obb 15 Jun, 2024 @ 3:46am 
Interesting ! All that is a bit like black magic to me though lol
Scout upgrade to map search, that felt like a so random collide !

Well I suppose « base game peasants », like I still was myself just some days ago, are rarer by the day anyway ^^ Thanks for taking a look !
ZephyrusSpring  [author] 15 Jun, 2024 @ 3:04am 
Well I was able to replicate the problem when playing the base game. I was able to identify the problem: The way my mod is providing compatibility for the base game is causing a critical error in the Map Search Extension mod because of the way it checks if the 2nd expansion (Gathering Storm) is loaded.

Unfortunately it's not something I can fix from within this mod (not for lack of trying!). Civ 6 uses sqlite for it's database management which (as the name implies) lacks features of the full sql toolbox which I would need to resolve this problem. The good news is this error is not present when the Gathering Storm expansion is active and everything functions correctly.
Obb 13 Jun, 2024 @ 11:00pm 
No problem !

I should’ve stated that I was playing the base game version, for my mods issues it was very often correlated. I couldn’t really test that exact configuration again, remember what mod nor official content was installed or not ^^

I kept the modlist I used at the time, but if I simply put it back and switch to standard rule the game won’t launch anymore. Can’t simply hide the DLC folder either because I know the game version I had already has some, but which ones…

Though, a mod collide wouldn’t be surprising, I had already many at the time. But that is a strange interaction ! All I know is that, when trying this one, adding it alone was breaking the search function, removing it made it come back. While I don’t really see the link between those two…

I just redid a try now I have the full game, issue’s not there anymore, all working fine !
It was perhaps a weird specific issue, not worth to investigate, if even replicable.
ZephyrusSpring  [author] 13 Jun, 2024 @ 8:52pm 
Sorry for the delay Obb, I only saw the steam notification for your comment this morning. Can you give more information about the problem? I downloaded the Map Search Extension mod and it appeared to function properly. Can you replicate the problem with only these 2 mods active?
Obb 31 May, 2024 @ 10:21am 
Well, I wanted to make a game with this mod, after having tried the other one.
But I have a strange collide, if I use it then « Map Search Extension » doesn’t work anymore, it stays stuck on search. I don’t see any similar file though !