RimWorld

RimWorld

653 ratings
Oops all BUGPARTS 2
24
3
2
6
10
2
5
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.271 MB
2 Dec, 2022 @ 8:26pm
22 Jul @ 2:24pm
32 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Oops all BUGPARTS 2

Description
Bee Update!
Added new bee parts that can easily be used for your ants and possibly fly colonies!
Also fixed up the masks on a few items, enjoy!


**HELLO EVERYONE.
Sorry for the long Haitus! Update brought to you by Redmattis's coding!

From spikey antennea to large head eyes, fun bug heads and thoraxes-- Make your own lovely Xeno type with fun bug flavors.
Alpha genes are also reccomeneded!

Unfortunately not compatible(just the heads) with facial animations, but the mod includes the raw head files and most of them are seperated into nice parts, so if someone better at coding wants to make a patch go right ahead :)
(I'll add more screenies later)

Credit goes to Alpha genes, insectiod parts and a bit of saurids to help me figure out how to code this as I'm very new to moding.


Special thanks to Plaxen and KTMOE for helping fix up the body code!



Fixes/Updates:

Raptoralies are still a little messy with clipping, best used without wings or wonky tails. But it's not that off if you use them anyway
Popular Discussions View All (3)
29
13 Jul @ 12:33pm
Bug Reports
Vitamin Cera
28
13 May @ 1:19am
Suggestions
Vitamin Cera
1
4 Oct, 2024 @ 12:36am
Raptoralies and new Bee / Ant head incompatible
DemittiNix
254 Comments
JuanCartoons 7 hours ago 
Rimworld and Bug Fables are some of my favorite games, this mod is like the holy grail
eban 25 Jul @ 10:26am 
the mantis head is always coloured white no matter what skin color they are, no idea if my game's just bugged but i've tried unsubbing and resubbing and it's still got the same outcome
Master Wizard Wither 24 Jul @ 1:19pm 
Yeah, I unsubbed and resubbed and can confirm that the new update did mess with the feather antennae again. The gene's just gone. And this is with me fiddling with dev mode and character editor in an effort to find and re-add it to my pawn.

Can't easily tell how many of them are actually affected because my custom xenotypes ATM only use feather and mantis, but I can confirm mantis is still there alongside bee, moth, and beetle.
RedMattis  [author] 23 Jul @ 3:45am 
@blumenwolf1982
The previous update had some xml merge issues and wouldn't load correctly, so it is possible you somehow were on the version before that or you'd likely not get any heads at all.

If the colonist has a xenotype I'd suggest trying to reset the xenotype via dev-mode and see if that fixes it.

I don't think any antenna should have been removed. It is possible that their head has an exclusion tag that blocks the antenna, though in that case it may be by mistake from our side.

Oh, and verify files unsub/resub in case steam did something weird.
blumenwolf1982 23 Jul @ 12:42am 
Did the newest update perchance remove some antennas? A lot of my bug colonists are now bald and unfortunately I now can't check from what mod they were because they were removed.

I have been using the bee/ant head. Might be related to that?
qwerty 17 Jul @ 2:54pm 
@Mortagon i think you should put that in bug reports no?
RedMattis  [author] 15 Jul @ 9:16am 
I think the workshop version might be a bit behind. You can try the github version until this version gets updated. :)

https://github.com/RedMattis/Oops-all-BUGPARTS
Cryz 15 Jul @ 6:55am 
will this be updated to 1.6? i would love to have space bugs
Mortagon 12 Jul @ 6:31pm 
Getting same red error "Mod vera.bug has multiple Verse.GeneDefs named Exoskin. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.GeneDef>:AddAllInMods ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bo"
Koneko 12 Jul @ 10:38am 
Getting same error from it on 1.6 as the others.