RimWorld
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Oops all BUGPARTS 2
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Mod, 1.4, 1.5, 1.6
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21.271 MB
2 DIC 2022 a las 20:26
22 JUL a las 14:24
32 notas sobre cambios ( ver )
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Oops all BUGPARTS 2

Descripción
Bee Update!
Added new bee parts that can easily be used for your ants and possibly fly colonies!
Also fixed up the masks on a few items, enjoy!


**HELLO EVERYONE.
Sorry for the long Haitus! Update brought to you by Redmattis's coding!

From spikey antennea to large head eyes, fun bug heads and thoraxes-- Make your own lovely Xeno type with fun bug flavors.
Alpha genes are also reccomeneded!

Unfortunately not compatible(just the heads) with facial animations, but the mod includes the raw head files and most of them are seperated into nice parts, so if someone better at coding wants to make a patch go right ahead :)
(I'll add more screenies later)

Credit goes to Alpha genes, insectiod parts and a bit of saurids to help me figure out how to code this as I'm very new to moding.


Special thanks to Plaxen and KTMOE for helping fix up the body code!



Fixes/Updates:

Raptoralies are still a little messy with clipping, best used without wings or wonky tails. But it's not that off if you use them anyway
Discusiones populares Ver todo (3)
29
13 JUL a las 12:33
Bug Reports
Vitamin Cera
28
13 MAY a las 1:19
Suggestions
Vitamin Cera
1
4 OCT 2024 a las 0:36
Raptoralies and new Bee / Ant head incompatible
DemittiNix
254 comentarios
JuanCartoons 26 JUL a las 11:33 
Rimworld and Bug Fables are some of my favorite games, this mod is like the holy grail
eban 25 JUL a las 10:26 
the mantis head is always coloured white no matter what skin color they are, no idea if my game's just bugged but i've tried unsubbing and resubbing and it's still got the same outcome
Master Wizard Wither 24 JUL a las 13:19 
Yeah, I unsubbed and resubbed and can confirm that the new update did mess with the feather antennae again. The gene's just gone. And this is with me fiddling with dev mode and character editor in an effort to find and re-add it to my pawn.

Can't easily tell how many of them are actually affected because my custom xenotypes ATM only use feather and mantis, but I can confirm mantis is still there alongside bee, moth, and beetle.
RedMattis  [autor] 23 JUL a las 3:45 
@blumenwolf1982
The previous update had some xml merge issues and wouldn't load correctly, so it is possible you somehow were on the version before that or you'd likely not get any heads at all.

If the colonist has a xenotype I'd suggest trying to reset the xenotype via dev-mode and see if that fixes it.

I don't think any antenna should have been removed. It is possible that their head has an exclusion tag that blocks the antenna, though in that case it may be by mistake from our side.

Oh, and verify files unsub/resub in case steam did something weird.
blumenwolf1982 23 JUL a las 0:42 
Did the newest update perchance remove some antennas? A lot of my bug colonists are now bald and unfortunately I now can't check from what mod they were because they were removed.

I have been using the bee/ant head. Might be related to that?
qwerty 17 JUL a las 14:54 
@Mortagon i think you should put that in bug reports no?
RedMattis  [autor] 15 JUL a las 9:16 
I think the workshop version might be a bit behind. You can try the github version until this version gets updated. :)

https://github.com/RedMattis/Oops-all-BUGPARTS
Cryz 15 JUL a las 6:55 
will this be updated to 1.6? i would love to have space bugs
Mortagon 12 JUL a las 18:31 
Getting same red error "Mod vera.bug has multiple Verse.GeneDefs named Exoskin. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.GeneDef>:AddAllInMods ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bo"
Koneko 12 JUL a las 10:38 
Getting same error from it on 1.6 as the others.